Analyzing Information-Gathering Behavioral Sequences During Game-Based Learning Using Auto-recurrence Quantification Analysis

Daryn A. Dever, Mary Jean Amon, Megan D. Wiedbusch, Elizabeth B. Cloude, Roger Azevedo. Analyzing Information-Gathering Behavioral Sequences During Game-Based Learning Using Auto-recurrence Quantification Analysis. In Panayiotis Zaphiris, Andri Ioannou, editors, Learning and Collaboration Technologies. Designing the Learner and Teacher Experience - 9th International Conference, LCT 2022, Held as Part of the 24th HCI International Conference, HCII 2022, Virtual Event, June 26 - July 1, 2022, Proceedings, Part I. Volume 13328 of Lecture Notes in Computer Science, pages 60-71, Springer, 2022. [doi]

Authors

Daryn A. Dever

This author has not been identified. Look up 'Daryn A. Dever' in Google

Mary Jean Amon

This author has not been identified. Look up 'Mary Jean Amon' in Google

Megan D. Wiedbusch

This author has not been identified. Look up 'Megan D. Wiedbusch' in Google

Elizabeth B. Cloude

This author has not been identified. Look up 'Elizabeth B. Cloude' in Google

Roger Azevedo

This author has not been identified. Look up 'Roger Azevedo' in Google