Analyzing Information-Gathering Behavioral Sequences During Game-Based Learning Using Auto-recurrence Quantification Analysis

Daryn A. Dever, Mary Jean Amon, Megan D. Wiedbusch, Elizabeth B. Cloude, Roger Azevedo. Analyzing Information-Gathering Behavioral Sequences During Game-Based Learning Using Auto-recurrence Quantification Analysis. In Panayiotis Zaphiris, Andri Ioannou, editors, Learning and Collaboration Technologies. Designing the Learner and Teacher Experience - 9th International Conference, LCT 2022, Held as Part of the 24th HCI International Conference, HCII 2022, Virtual Event, June 26 - July 1, 2022, Proceedings, Part I. Volume 13328 of Lecture Notes in Computer Science, pages 60-71, Springer, 2022. [doi]

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