Analyzing Information-Gathering Behavioral Sequences During Game-Based Learning Using Auto-recurrence Quantification Analysis

Daryn A. Dever, Mary Jean Amon, Megan D. Wiedbusch, Elizabeth B. Cloude, Roger Azevedo. Analyzing Information-Gathering Behavioral Sequences During Game-Based Learning Using Auto-recurrence Quantification Analysis. In Panayiotis Zaphiris, Andri Ioannou, editors, Learning and Collaboration Technologies. Designing the Learner and Teacher Experience - 9th International Conference, LCT 2022, Held as Part of the 24th HCI International Conference, HCII 2022, Virtual Event, June 26 - July 1, 2022, Proceedings, Part I. Volume 13328 of Lecture Notes in Computer Science, pages 60-71, Springer, 2022. [doi]

@inproceedings{DeverAWCA22,
  title = {Analyzing Information-Gathering Behavioral Sequences During Game-Based Learning Using Auto-recurrence Quantification Analysis},
  author = {Daryn A. Dever and Mary Jean Amon and Megan D. Wiedbusch and Elizabeth B. Cloude and Roger Azevedo},
  year = {2022},
  doi = {10.1007/978-3-031-05657-4_5},
  url = {https://doi.org/10.1007/978-3-031-05657-4_5},
  researchr = {https://researchr.org/publication/DeverAWCA22},
  cites = {0},
  citedby = {0},
  pages = {60-71},
  booktitle = {Learning and Collaboration Technologies. Designing the Learner and Teacher Experience - 9th International Conference, LCT 2022, Held as Part of the 24th HCI International Conference, HCII 2022, Virtual Event, June 26 - July 1, 2022, Proceedings, Part I},
  editor = {Panayiotis Zaphiris and Andri Ioannou},
  volume = {13328},
  series = {Lecture Notes in Computer Science},
  publisher = {Springer},
  isbn = {978-3-031-05657-4},
}