Daryn A. Dever, Mary Jean Amon, Megan D. Wiedbusch, Elizabeth B. Cloude, Roger Azevedo. Analyzing Information-Gathering Behavioral Sequences During Game-Based Learning Using Auto-recurrence Quantification Analysis. In Panayiotis Zaphiris, Andri Ioannou, editors, Learning and Collaboration Technologies. Designing the Learner and Teacher Experience - 9th International Conference, LCT 2022, Held as Part of the 24th HCI International Conference, HCII 2022, Virtual Event, June 26 - July 1, 2022, Proceedings, Part I. Volume 13328 of Lecture Notes in Computer Science, pages 60-71, Springer, 2022. [doi]
@inproceedings{DeverAWCA22, title = {Analyzing Information-Gathering Behavioral Sequences During Game-Based Learning Using Auto-recurrence Quantification Analysis}, author = {Daryn A. Dever and Mary Jean Amon and Megan D. Wiedbusch and Elizabeth B. Cloude and Roger Azevedo}, year = {2022}, doi = {10.1007/978-3-031-05657-4_5}, url = {https://doi.org/10.1007/978-3-031-05657-4_5}, researchr = {https://researchr.org/publication/DeverAWCA22}, cites = {0}, citedby = {0}, pages = {60-71}, booktitle = {Learning and Collaboration Technologies. Designing the Learner and Teacher Experience - 9th International Conference, LCT 2022, Held as Part of the 24th HCI International Conference, HCII 2022, Virtual Event, June 26 - July 1, 2022, Proceedings, Part I}, editor = {Panayiotis Zaphiris and Andri Ioannou}, volume = {13328}, series = {Lecture Notes in Computer Science}, publisher = {Springer}, isbn = {978-3-031-05657-4}, }