A Point-Based and Image-Based Multi-Pass Rendering Technique for Visualizing Massive 3D Point Clouds in VR Environments

Sören Discher, Leon Masopust, Sebastian Schulz, Rico Richter, Jürgen Döllner. A Point-Based and Image-Based Multi-Pass Rendering Technique for Visualizing Massive 3D Point Clouds in VR Environments. Journal of WSCG, 26(2), 2018. [doi]

@article{DischerMSRD18,
  title = {A Point-Based and Image-Based Multi-Pass Rendering Technique for Visualizing Massive 3D Point Clouds in VR Environments},
  author = {Sören Discher and Leon Masopust and Sebastian Schulz and Rico Richter and Jürgen Döllner},
  year = {2018},
  doi = {10.24132/jwscg.2018.26.2.2},
  url = {https://doi.org/10.24132/jwscg.2018.26.2.2},
  researchr = {https://researchr.org/publication/DischerMSRD18},
  cites = {0},
  citedby = {0},
  journal = {Journal of WSCG},
  volume = {26},
  number = {2},
}