A Point-Based and Image-Based Multi-Pass Rendering Technique for Visualizing Massive 3D Point Clouds in VR Environments

Sören Discher, Leon Masopust, Sebastian Schulz, Rico Richter, Jürgen Döllner. A Point-Based and Image-Based Multi-Pass Rendering Technique for Visualizing Massive 3D Point Clouds in VR Environments. Journal of WSCG, 26(2), 2018. [doi]

Abstract

Abstract is missing.