Real-Time Generation of Impact Effects in Virtual Environments with Application to Games

Ryan Doyle, Richard Cant, David Al-Dabass. Real-Time Generation of Impact Effects in Virtual Environments with Application to Games. In Quasim H. Mehdi, Norman E. Gough, editors, 3rd International Conference on Intelligent Games and Simulation (GAME-ON 2002), November 29-30, 2002, London, UK. ?, 2002.