Designing stories: practices of narrative in 3D computer games

Teun Dubbelman. Designing stories: practices of narrative in 3D computer games. In T. L. Taylor, editor, Proceedings of the 2011 ACM SIGGRAPH Symposium on Video Games, Sandbox '11, Vancouver, British Columbia, Canada, August 10, 2011. pages 37-41, ACM, 2011. [doi]

Abstract

Abstract is missing.