Abstract is missing.
- Evaluating enjoyment within alternate reality gamesAndrew Peter Macvean, Mark O. Riedl. 5-10 [doi]
- Visualizing and understanding players' behavior in video games: discovering patterns and supporting aggregation and comparisonDinara Moura, Magy Seif El-Nasr, Christopher D. Shaw. 11-15 [doi]
- Evaluating gesture-based games with older adults on a large screen displayMark D. Rice, Marcus Wan, Min-Hui Foo, Jamie Ng, Zynie Wai, Janell Kwok, Samuel Lee, Linda Teo. 17-24 [doi]
- The impact of negative game reviews and user comments on player experienceIan J. Livingston, Lennart E. Nacke, Regan L. Mandryk. 25-29 [doi]
- All in a day's work: a study of World of Warcraft NPCs comparing gender to professionsKelly Bergstrom, Victoria McArthur, Jennifer Jenson, Tamara Peyton. 31-35 [doi]
- Designing stories: practices of narrative in 3D computer gamesTeun Dubbelman. 37-41 [doi]
- Beyond player types: gaming achievement goalCarrie Heeter, Yu-Hao Lee, Ben Medler, Brian Magerko. 43-48 [doi]
- Modeling play: re-casting expertise in MMOGsNicholas Taylor, Suzanne de Castell, Jennifer Jenson, Megan Humphrey. 49-53 [doi]