How a CSG-based raytracer saves time: lighting and scripting for Ice Age

David Esneault, Mitch Kopelman, Jodi Whitsel. How a CSG-based raytracer saves time: lighting and scripting for Ice Age. In Tom Appolloni, editor, ACM SIGGRAPH 2002 Conference Abstracts and Applications, SIGGRAPH '02, San Antonio, Texas, USA, July 21-26, 2002. pages 195, ACM, 2002. [doi]

Abstract

Abstract is missing.