Abstract is missing.
- A knowledge base for the computer graphics disciplineGary R. Bertoline, Cary Laxer. 15 [doi]
- Game development, design and analysis curriculumJason Della Rocca, Robin Hunike, Warren Spector, Eric Zimmerman. 16 [doi]
- Inspiring the renaissance personDonna Cox. 17 [doi]
- Teaching gems for art and designDena Elisabeth Eber, Bonnie Mitchell, Heather Elliott. 18 [doi]
- The role of creativity in computer graphics educationBruce Wands. 19 [doi]
- Teaching gems for computer science and engineeringMike Bailey, Steve Cunningham, Lewis E. Hitchner. 20 [doi]
- K-12 and industry partneringDarlene Wolfe, Jeff Scheetz, Roger Cotton, Timothy Comolli, Christopher B. Stapleton. 21-22 [doi]
- Animating art history for teachingRoberta K. Tarbell, LiQin Tan. 23-24 [doi]
- Problems with using components in educational softwareAnne Morgan Spalter. 25-29 [doi]
- What do computers eat?: teaching beginners to think critically about technology and artTiffany Holmes. 30-32 [doi]
- SIGGRAPH as textbook: learning skills for undergraduatesKevin L. Novins. 33-36 [doi]
- Mathematics and geometry education with collaborative augmented realityHannes Kaufmann, Dieter Schmalstieg. 37-41 [doi]
- Assignment: scene graphs in computer graphics coursesDennis J. Bouvier. 42-45 [doi]
- Building computer graphics education in developing African countriesSampson D. Asare, Petros M. Mashwama, Steve Cunningham. 46-48 [doi]
- Macromedia flash in physics education aspire's interactive online labs and lessonsJulie Callahan, Charles C. H. Jui. 49-51 [doi]
- The Vertex project: exploring the creative use of shared 3D virtual worlds in the primary (K-12) classroomFiona Bailey, Magnus Moar. 52-54 [doi]
- Building an affordable projective, immersive displayDave Pape, Josephine Anstey. 55 [doi]
- Life drawing and 3D figure modeling with MAYAGregory P. Garvey. 56 [doi]
- Integrating web 3D into 3D animation curriculaMitch Williams. 57 [doi]
- Hi tech - lo tech: K-12 science visualizationSusana Maria Halpine. 58 [doi]
- Teaching human facial modeling through plaster face castingAdam Watkins. 59 [doi]
- Tomorrow's yesterday: mapping the E-Tech continuumJohn Fujii. 62 [doi]
- A new step-in-place locomotion interface for virtual environment with large display systemLaroussi Bouguila, Makoto Sato, Shoichi Hasegawa, Naoki Hashimoto, Naoki Matsumoto, Atsushi Toyama, Jelel Ezzine, Dalel Maghrebi. 63 [doi]
- ARS BOX with palmist: advanced VR-system based on commodity hardwareHorst Hörtner, Christopher Lindinger, Robert Praxmarer, Andreas Riedler. 64 [doi]
- Augmenting the reality with 3D sound sourcesMichael Haller, Daniel Dobler, Philipp Stampfl. 65 [doi]
- Audio hapticsHiroo Iwata, Hiroaki Yano, Hiromi Igawa. 66 [doi]
- Block jamHenry Newton Dunn, Hiroaki Nakano, James Gibson. 67 [doi]
- Cyberarium knowledge fountain: center for really neat researchDave Warner, Matthew Carbone. 68 [doi]
- Distributed systems of self-reconfiguring robotsZack J. Butler, Robert Fitch, Keith Kotay, Daniela Rus. 69 [doi]
- Focus plus context screens: visual context and immersion on the desktopPatrick Baudisch, Nathan Good. 70 [doi]
- Immersive and interactive rear-projected stereo DLP reality centerAndrew Joel, Michael Brown, Almos Elekes. 71 [doi]
- Lewis the robotic photographerCindy M. Grimm, William D. Smart. 72 [doi]
- NONA-visionHiroo Iwata, Hiroaki Yano, Motohiro Tsuzuki, Fumitaka Nakaizumi, Takayuki Yoshioka, Yutaka Miyakita. 73 [doi]
- Occlusive optical see-through displays in a collaborative setupKiyoshi Kiyokawa, Hiroyuki Ohno, Yoshinori Kurata. 74 [doi]
- Physiological reaction and presence in stressful virtual environmentsMichael Meehan, Mary C. Whitton, Sharif Razzaque, Paul Zimmons, Brent Insko, Greg Coombe, Benjamin Lok, Thorsten Scheuermann, Samir Naik, Jason Jerald, Mark J. Harris, Angus Antley, Frederick P. Brooks Jr.. 75 [doi]
- Public anemone: an organic robot creatureCynthia Breazeal, Andrew G. Brooks, Matthew D. Hancher, Joshua Strickon, Cory D. Kidd, John McBean, Walter Dan Stiehl. 76 [doi]
- Regeneration of real objects in the real worldHiroto Matsuoka, Akira Onozawa, Hidenori Sato, Hisao Nojima. 77 [doi]
- SmartFinger: nail-mounted tactile displayHideyuki Ando, Takeshi Miki, Masahiko Inami, Taro Maeda. 78 [doi]
- The interactive windowJoseph A. Paradiso, Che King Leo, Nicholas Yu, Marc Downie. 79 [doi]
- The virtual showcase: a projection-based multi-user augmented reality displayOliver Bimber, Bernd Fröhlich, Dieter Schmalstieg, L. Miguel Encarnação. 80 [doi]
- TWISTER: a media boothKenji Tanaka, Junya Hayashi, Yutaka Kunita, Masahiko Inami, Taro Maeda, Susumu Tachi. 81 [doi]
- Ultrasound visualization with the sonic flashlightDamion Shelton, George D. Stetten, Wilson Chang. 82 [doi]
- Virtual ChanbaraDaijiro Koga, Takahiro Itagaki. 83 [doi]
- When will ray-tracing replace rasterization?Kurt Akeley, David Kirk, Larry Seiler, Philipp Slusallek, Brad Grantham. 86-87 [doi]
- Digital humans: what roles will they play?Norman I. Badler, Nadia Magenat-Thalmann, Laurie McCulloch, Evan Hirsch, Phil LoPiccolo. 88-89 [doi]
- Extending interface practice: an ecosystem approachNatalie Jeremijenko, Thecla Schiphorst, Michael Mateas, Wolfgang Strauss, Will Wright, Andruid Kerne. 90-92 [doi]
- The future of computer graphics: an enabling technology?David S. Ebert, Bill Buxton, Patricia Davies, Elliot K. Fishman, Andrew Glassner. 93-94 [doi]
- Symposium on computer animation in fast forwardMichael Gleicher, Michael F. Cohen, Nancy S. Pollard, Jessica K. Hodgins, Michiel van de Panne. 95 [doi]
- The demo sceneVincent Scheib, Theo Engell-Nielsen, Saku Lehtinen, Eric Haines, Phil Taylor. 96-97 [doi]
- Animation's turning tideScott Elson, Eamonn Butler, Scott Clark, Carlos Saldanha. 98 [doi]
- Unsolved problems in mobile computer graphics and interactionMark Ollila, Staffan Björk, Kevin Bradshaw, Steven Feiner, Kari Pulli. 99-100 [doi]
- Graphics in the large: is bigger better?Loren C. Carpenter, Brian Fisher, Richard A. May, Norbert Streitz, David J. Kasik. 101-102 [doi]
- How does motion capture affect animation?Margaret S. Geroch, Evan Hirsch, Joan I. Staveley, Tom Tolles, Barbara Helfer, Suba Varadarajan. 103-104 [doi]
- Interactive stories: real systems, three solutionsNoah Wardrip-Fruin, Andrew Stern, Peter Molyneux, Michael Mateas, Bernard Yee. 105-106 [doi]
- Games: the dominant medium of the futureBob Nicoll, Glenn Entis, Patrick Gilmore, J. C. Herz, Alex Pham, Will Wright, Ken Perlin. 107-108 [doi]
- Interactive animation as an educational tool in "Winter Dreams"Daria Tsoupikova. 111-112 [doi]
- Gaming as an educational tool: internet scavenger huntKaren Monahan. 113 [doi]
- FORMHilary J. Wright. 114 [doi]
- The floating words for kids: interactive installation for learning alphabetSatoko Moroi, Shinji Sasada, Ryoji Shibata. 115-116 [doi]
- Toys to teach: mathematics as a collaborative climbing exerciseJames Dai, Michael Wu, Jonathan Cohen, Troy Wu, Maria Klawe. 117-119 [doi]
- Jollee-Mail PlaygroundYuichiro Kamata. 120-121 [doi]
- The virtual digRobert Dunn. 122-123 [doi]
- Virtual studio: virtual reality in artDaShawn L. Hall, Kenneth Sakatani. 124 [doi]
- An application of tangible interfaces in collaborative learning environmentsLori L. Scarlatos. 125-126 [doi]
- GollyGee Blocks™: a 3D modeler for childrenJonathan T. Blocksom. 127 [doi]
- Anansi's world of folkloreJacqueline Nuwame. 128 [doi]
- The ToyScouts' immersive jukebox: University of Central FloridaChristopher B. Stapleton. 129-130 [doi]
- 2D/3D hybrid character animation on "Spirit"Doug Cooper. 133 [doi]
- 3D browser for interactive televisionPetri Kotro, Olli Mannerkoski, Hannu Lesonen, Risto Lustila. 134 [doi]
- 3D haptic shape perception using a 2D deviceHuirong Han, Juli Yamashita, Issei Fujishiro. 135 [doi]
- Ice AgeKevin Thomason, Robert V. Cavaleri. 136 [doi]
- 3D reconstruction of walking behaviour using a single cameraArunachalam Somasundaram, Rick Parent. 137 [doi]
- A 2D sketch interface for a 3D model search enginePatrick Min, Joyce Chen, Thomas A. Funkhouser. 138 [doi]
- A dynamic motion control middleware for computer gamesMasaki Oshita, Akifumi Makinouchi. 139 [doi]
- A handheld virtual mirrorAlexandre R. J. François, Eun-Young Elaine Kang, Umberto Malesci. 140 [doi]
- A new interface for the virtual world foot motion sensing input deviceSalvador Barrera, Hiroki Takahashi, Masayuki Nakajima. 141 [doi]
- A phenomenological model for bokeh renderingJuan Buhler, Daniel Wexler. 142 [doi]
- A semiotic approach to narrative manipulationMaria Alberta Alberti, Dario Maggiorini, Paola Trapani. 143 [doi]
- A virtual reconstruction of the Cone sisters' apartmentsAlan Price, Dan Bailey. 144 [doi]
- Accurate image based re-lighting through optimizationPieter Peers, Philip Dutré. 145 [doi]
- An inexpensive 3D cameraAskold V. Strat, Manuel M. Oliveira. 146 [doi]
- Art and education using direct manipulation of a sensor arrayTaly Sharon. 147 [doi]
- ASR: augmented sound realityDaniel Dobler, Michael Haller, Philipp Stampfl. 148 [doi]
- Automatic generation of pencil drawing using LICXiaoyang Mao, Yoshinori Nagasaka, Atsumi Imamiya. 149 [doi]
- Backseat gaming: augmented reality with speedLiselott Brunnberg, Mark Ollila. 150 [doi]
- BioMorphic typographyDiane Gromala. 151 [doi]
- Body building through weight training: using fitting techniques for skin animationXiaohuan Corina Wang, Cary B. Phillips. 152 [doi]
- Bringing computer graphics to everyday environments with informative artTobias Skog, Sara Ljungblad, Lars Erik Holmquist. 153 [doi]
- Calming visual spaces: learning from Kyoto Zen gardensMichael J. Lyons, Gert J. van Tonder, Ian Shortreed, Nobuji Tetsutani. 154 [doi]
- Cameras and point-of-view in the gamespaceJay Riddle. 155 [doi]
- Challenges of the homeland pan in "Spirit"Doug Cooper. 156 [doi]
- Color transformation based on the basic color categories of a paintingYoungha Chang, Suguru Saito, Masayuki Nakajima. 157 [doi]
- Computer generated clay animationDaisuke Goto, Junichi Hoshino. 158 [doi]
- Computer graphics to illustrate the development of a human embryo for professional medical educationKoh Kakusho, Yutaka Minekura, Michihiko Minoh, Shinobu Mizuta, Tomoko Nakatsu, Kohei Shiota. 159 [doi]
- Creating 3D painterly environments for Disney's "Treasure Planet"Kyle Odermatt, Chris D. Springfield. 160 [doi]
- Creation of a photo-real CG humanBrian Goldberg. 161 [doi]
- CT (city tomography)Fumio Matsumoto, Akira Wakita. 162 [doi]
- Curvature driven sampling of displacement mapsJohannes Hirche, Alexander Ehlert. 163 [doi]
- Custom designs for digital imaging on textilesBonny Lhotka. 164 [doi]
- Depth-complexity based occluder selectionGerhard Kurka. 165 [doi]
- Detail calibration for out-of-core model simplification through interlaced samplingGuangzheng Fei, Nadia Magnenat-Thalmann, Kangying Cai, Enhua Wu. 166 [doi]
- Reign of FirePatrick Dalton, Rob Rosenblum, Shyh-Chyuan Huang, Lawrence Lee, Hank Driskill. 167 [doi]
- Diminishing head-mounted display for shared augmented realityMasayuki Takemura, Yuichi Ohta. 168 [doi]
- Diorama engine: a 3D video storyboard editor for 3D computer animationKoji Mikami, Toru Tokuhara, Mitsuru Kaneko. 169 [doi]
- DIVIPRO: Distributed Interactive VIrtual PROtotoypingMashhuda Glencross, James Marsh, Jonathan Cook, Sylvain Daubrenet, Steve Pettifer, Roger J. Hubbold. 170 [doi]
- DocuDrama conversationsLeonie Schäfer, Elaine M. Raybourn, Amanda Oldroyd. 171 [doi]
- Reign of FireErnest J. Petti, Thomas V. Thompson II, Adolph Lusinsky, Hank Driskill. 172 [doi]
- Drawing with feeling: designing tactile display for penIvan Poupyrev, Shigeaki Maruyama. 173 [doi]
- Dynamic simulation of wing motion on "Reign of Fire"Carlos Gonzalez-Ochoa, David Eberle, Rob Dressel. 174 [doi]
- Dynamic skin deformation and animation controls using maya cloth for facial animationJimmy Chim, Hyunsuk Kim. 175 [doi]
- Dynamics and dodos: rigging and animation methods for Ice AgeAdam Burr, Ross Scroble. 176 [doi]
- Editable dynamic texturesGianfranco Doretto, Stefano Soatto. 177 [doi]
- Embodied interactionBill Hill. 178 [doi]
- Evolution of a VFX voxel toolAlan Kapler. 179 [doi]
- Example-based interpolation of human motionHiroshi Mori, Jun'ichi Hoshino. 180 [doi]
- Exploiting screen spaceIan MacKinnon. 181 [doi]
- Expressive features for movement exaggerationJames W. Davis, Vignesh S. Kannappan. 182 [doi]
- Firefighter training virtual environmentTazama U. St. Julien, Christopher D. Shaw. 183 [doi]
- Folded: negotiating the space between real and virtual worldsSamantha Krukowski. 184 [doi]
- FlowField: investigating the semantics of caressTimothy T. H. Chen, Sidney Fels, Thecla Schiphorst. 185 [doi]
- Foamy creatures: Digital Domain wrangles whitewater for "Lord of the Rings"Markus Kurtz, Greg Duda. 186 [doi]
- Fracture generation on polygonal meshes using Voronoi polygonsSaty Raghavachary. 187 [doi]
- Generating feather coats using Bezier curvesLisa Streit, Wolfgang Heidrich. 188 [doi]
- GEO-COSMOS: world's first spherical displayTamotsu Machida. 189 [doi]
- Hardware-accelerated texture and edge antialiasing using FIR filtersKoen Meinds, Bart Barenbrug, Frans J. Peters. 190 [doi]
- Harmonic 3D shape matchingMichael Kazhdan, Thomas A. Funkhouser. 191 [doi]
- Hiding spaces: a CAVE of elusive immaterialityCynthia Beth Rubin, Daniel F. Keefe. 192 [doi]
- High-speed conversion of floating point images to 8-bitBill Spitzak. 193 [doi]
- Hover: conveying remote presenceDan Maynes-Aminzade, Beng-Kiang Tan, Ken Goulding, Catherine Vaucelle. 194 [doi]
- How a CSG-based raytracer saves time: lighting and scripting for Ice AgeDavid Esneault, Mitch Kopelman, Jodi Whitsel. 195 [doi]
- How to dress like a Jedi: techniques for digital clothingAri Rapkin. 196 [doi]
- ICARUS: interactive reconstruction from uncalibrated image sequencesSimon Gibson, Jonathan Cook, Toby Howard, Roger J. Hubbold. 197 [doi]
- Image-based environment mattingYonatan Wexler, Andrew W. Fitzgibbon, Andrew Zisserman. 198 [doi]
- Image-based illumination for electronic display of artistic paintingsDa Young Ju, Jin Ho Yoo, Kyoung Chin Seo, Gregory C. Sharp, Sang Wook Lee. 199 [doi]
- Implementing the continuous staircase illusion in OpenGLMark W. Scott. 200 [doi]
- Improving frameless rendering by focusing on changeAbhinav Dayal, Benjamin Watson, David Luebke. 201 [doi]
- Integrating lenticular into digital printmakingDorothy Simpson Krause. 202 [doi]
- Interactive level-set tools for photo editingThomas C. Howard, Bryan S. Morse. 203 [doi]
- Interactive visualization of large scale time varying data setsPatric Ljung, Mark Dieckmann, Anders Ynnerman. 204 [doi]
- Interruptible renderingCliff Woolley, David Luebke, Benjamin Watson. 205 [doi]
- Inverse texture warpingRobert Falco, Hank Driskill. 206 [doi]
- Investigating face spaceSteve DiPaola. 207 [doi]
- Lewis the robotic photographerCindy M. Grimm, William D. Smart. 208 [doi]
- Loops: a digital portraitMarc Downie. 209 [doi]
- Lord of the Rings: animation that was not therePiotr Karwas. 210 [doi]
- "Low level" intelligence for "low level" character animationDamian A. Isla, Bruce Blumberg. 211 [doi]
- Magical face: integrated tool for muscle based facial animationTatsuo Yotsukura, Mitsunori Takahashi, Shigeo Morishima, Kazunori Nakamura, Hirokazu Kudoh. 212 [doi]
- MARE: multiuser augmented reality environment on table setupRaphael Grasset, Jean-Dominique Gascuel. 213 [doi]
- MasterMotion: full body wireless virtual reality for Tai ChiPhilo Tan Chua, Rebecca Crivella, Bo Daly, Ning Hu, Russ Schaaf, David Ventura, Todd Camill, Jessica K. Hodgins, Randy Pausch. 214 [doi]
- Maximum entropy light source placementStefan Gumhold. 215 [doi]
- MOCAP game reserve: a study of puppetry and motion captureCharlotte Belland. 216 [doi]
- Modal analysis for real-time viscoelastic deformationChen Shen, Kris K. Hauser, Christine M. Gatchalian, James F. O'Brien. 217 [doi]
- Modeling the accumulation of wind-driven snowBryan E. Feldman, James F. O'Brien. 218 [doi]
- Modified marching octahedra for optimal regular meshesHamish Carr, Thomas Theußl, Torsten Möller. 219 [doi]
- Motion capture done dirt cheapStefan Gustavson. 220 [doi]
- Motion-based shape illustrationEric B. Lum, Aleksander Stompel, Kwan-Liu Ma. 221 [doi]
- Music-driven motion editingMarc Cardle, Stephen Brooks, Loic Barthe, Mo Hassan, Peter Robinson. 222 [doi]
- Now and then, here and there: industrilandskapetKonstantin Economou, Mark Ollila, Martin Etherton Friberg, Anders Ynnerman. 223 [doi]
- OccidioTimothy Nohe. 224 [doi]
- Painterly fireSaty Raghavachary, Fernando Benitez. 225 [doi]
- Painting with lightKevin G. Suffern. 226 [doi]
- Pastel-like rendering considering the properties of pigments and support mediumKyoko Murakami, Reiji Tsuruno. 227 [doi]
- Perceptual gaze extent & level of detail in VR: looking outside the boxHunter A. Murphy, Andrew T. Duchowski. 228 [doi]
- Perceptual tone mapping operators for high dynamic range scenesPatrick Ledda, Alan Chalmers, Greg Ward. 229 [doi]
- OdysseyMarkus Manninen. 230 [doi]
- Pop.eye: a pop-out video camera system for personal useIsao Mihara, Takahiro Harashima, Shunichi Numazaki, Miwako Doi. 231 [doi]
- Probabilistically placing primitivesAdrian Secord, Wolfgang Heidrich. 232 [doi]
- Probability paint: controlling group characteristics with PDFsGretchen Greene. 233 [doi]
- Pushing the limits of L-systems for time-lapse vine growth in "The Time Machine"Jonah Hall. 234 [doi]
- Quikwriting on the responsive workbenchJérôme Grosjean, Sabine Coquillart. 235 [doi]
- RAPTOR: towards augmented paleontologyOliver Bimber, L. Miguel Encarnação. 236 [doi]
- Real time video effects on a PlayStation2Sarah Witt. 237 [doi]
- Real-time 3D interaction for augmented and virtual realitySimon Prince, Adrian David Check, Farzam Farbiz, Todd Williamson, Nikolas Johnson, Mark Billinghurst, Hirokazu Kato. 238 [doi]
- Real-time image-space outlining for non-photorealistic renderingJason L. Mitchell, Chris Brennan, Drew Card. 239 [doi]
- Real-time view synthesis using commodity graphics hardwareRuigang Yang, Greg Welch, Gary Bishop, Herman Towles. 240 [doi]
- Recent exact aesthetics applicationsTomás Staudek, Petr Machala. 241 [doi]
- unbuilt church by Alvar AaltoAndrzej Zarzycki. 242 [doi]
- Regeneration of real objects in the real worldHiroto Matsuoka, Akira Onozawa, Hidenori Sato, Hisao Nojima. 243 [doi]
- Rich curve drawingSuguru Saito, Akane Kani, Youngha Chang, Masayuki Nakajima. 244 [doi]
- Sandwiching surfacesJörg Peters, Xiaobin Wu. 245 [doi]
- Shader analytical approximations for terrain animation in "The Time Machine"Johnny Gibson. 246 [doi]
- Shape analogiesAaron Hertzmann, Nuria Oliver, Brian Curless, Steven M. Seitz. 247 [doi]
- Shape from distortion: 3D range scanning of mirroring objectsMarco Tarini, Hendrik P. A. Lensch, Michael Goesele, Hans-Peter Seidel. 248 [doi]
- Shape-based character animationEric Guaglione, Doug Sweetland. 249 [doi]
- Sketchy renderingJohn Haddon. 250 [doi]
- Slow growing volumetric subdivisionValerio Pascucci. 251 [doi]
- Star fields in 2DMaria Giannakouros. 252 [doi]
- "Still I Rise" painterly animation off the shelfUmesh Shukla. 253 [doi]
- Stylized flowing hair controlled with NURBS surfacesRamón Montoya-Vozmediano, Mark Hammel. 254 [doi]
- Synchronous pronouncementSandra Villarreal. 255 [doi]
- Tangible viewpoints: a physical interface for exploring character-driven narrativesAli Mazalek, Glorianna Davenport. 256 [doi]
- Techniques for interactive audience participationDan Maynes-Aminzade, Randy Pausch, Steven M. Seitz. 257 [doi]
- Textures from nonlinear dynamical cascadesDavid Mould, Eugene Fiume. 258 [doi]
- The AcceleGlove: a whole-hand input device for virtual realityJose L. Hernandez-Rebollar, Nicholas Kyriakopoulos, Robert W. Lindeman. 259 [doi]
- The AR-ENIGMA: a PDA based interactive illustrationVolker Paelke, Jörg Stöcklein, Lennart Grötzbach, Christian Geiger, Christian Reimann, Waldemar Rosenbach. 260 [doi]
- The development of a functional visualization system for the creation of digital human modelsJohn Jay Miller, Weidong Wang, Gavin Jenkins. 261 [doi]
- The free-form light stageVincent Masselus, Philip Dutré, Frederik Anrys. 262 [doi]
- The meditation chamber: a debriefingA. Fleming Seay, Diane Gromala, Larry F. Hodges, Chris Shaw 0002. 263 [doi]
- The nail-mounted tactile display for the behavior modelingHideyuki Ando, Takeshi Miki, Masahiko Inami, Taro Maeda. 264 [doi]
- The spatial bi-directional reflectance distribution functionDavid K. McAllister, Anselmo Lastra, Benjamin P. Cloward, Wolfgang Heidrich. 265 [doi]
- The simulation of fluid-rigid body interactionTsunemi Takahashi, Heihachi Ueki, Atsushi Kunimatsu, Hiroko Fujii. 266 [doi]
- The time geography project: using computer graphics to visualize problems in social scienceKajsa Ellegård, Johan Torne, Henric Joanson, Anders Ynnerman, Matthew D. Cooper, Mark Ollila. 267 [doi]
- Three angry men: dramatizing point-of-view using augmented realityBlair MacIntyre, Jay David Bolter, Jeannie Vaughan, Brendan Hannigan, Emmanuel Moreno, Markus Haas, Maribeth Gandy. 268 [doi]
- Towards visualizing HCI for immersive environments: the meta-situational trackerChristopher Jaynes, Joan M. Mazur, Cindy H. Lio. 269 [doi]
- Tracking 3D puzzle pieces for collaborative learning environmentsLori L. Scarlatos, Saira Qureshi, Shalva S. Landy. 270 [doi]
- TWISTER: a media boothKenji Tanaka, Junya Hayashi, Yutaka Kunita, Masahiko Inami, Taro Maeda, Susumu Tachi. 271 [doi]
- Uber destruction in "The Time Machine"Brad Parker. 272 [doi]
- User customizable real-time furJohn Isidoro, Jason L. Mitchell. 273 [doi]
- Using cellular phones to interact with virtual environmentsBent Dalgaard Larsen, Jakob Andreas Bærentzen, Niels Jørgen Christensen. 274 [doi]
- Using the virtual terrain project to plan real cities: alternative futures for Hangzhou, ChinaMichael Flaxman. 275 [doi]
- Video textures using the auto-regressive processNeill W. Campbell, Colin J. Dalton, David P. Gibson, Barry T. Thomas. 276 [doi]
- Virtual human interface: towards building an intelligent animated agentBernadette Kiss, Gábor Szijártó, Barnabás Takács. 277 [doi]
- Virtual reality interfaces using TweekPatrick Hartling, Allen Bierbaum, Carolina Cruz-Neira. 278 [doi]
- Virtual view generation by linear processing of two differently focused imagesAkira Kubota, Kiyoharu Aizawa. 279 [doi]
- Wegzeit: the geometry of relative distanceDietmar Offenhuber. 280 [doi]
- Yoda and beyond: creating the digital cast of Star Wars episode IIDawn Yamada, Geoff Campbell, Sebastian Marino, Zoran Kacic-Alesic, James Tooley. 283 [doi]
- The fate of play: game industry revolutionaries speak outJason Della Rocca, Raph Koster, Lorne Lanning, Scott Miller, Warren Spector, Will Wright. 284 [doi]
- Spider-Man: behind the maskMary Reardon. 285 [doi]
- What's up doc?: a fond remembrance of Chuck JonesJill Smolin, Scott Clark, Jennifer Emberly, Stephen A. Fossati, Doug Sweetland, Barry Weiss. 287 [doi]
- BLUIsculpt™Bill Brody, Glenn G. Chappell, Chris Hartman. 291 [doi]
- Cinema 4D XL: advanced 3D software for educators and studio professionalsDaShawn L. Hall. 292 [doi]
- Drawing circleO. Makai Smith, James Stewart. 293 [doi]
- Collaborative frameworks: a proposal for an archive in the studioLily Díaz-Kommonen. 294 [doi]
- A case study in web3d film-making: Horses for CoursesMichela Ledwidge. 297 [doi]
- A distributed interactive composition toolMárcio O. Costa, Jônatas Manzolli, Dan Sharoni. 298 [doi]
- Adaptive solid texturing for web graphicsBing-Yu Chen, Tomoyuki Nishita. 299 [doi]
- Architecting a distributed dynamic image server for the webAlain Chesnais, Tim Beck, Rudy Ziegler. 300 [doi]
- Architectural studios online: the "internet studio network"Alfredo S. Andia. 301 [doi]
- Banja: flash programming system & game designGuillaume Clary. 302 [doi]
- Color aesthetics for web graphics creationLynda Weinman. 303 [doi]
- Combining procedural, polygonal, and bitmap representations using XMLAnders Henrysson, Mark Ollila. 304 [doi]
- Content creation with Anark studioEric Morin. 305 [doi]
- Creating and implementing photographic 3D on the webJ. Paul Nykamp. 306 [doi]
- Creating interactive 3D web content using AXELTeresa Lang. 307 [doi]
- CT (city tomography)Akira Wakita, Fumio Matsumoto. 308 [doi]
- EventScope: discovering Mars with internet-based virtual environmentsPeter Coppin, Karl Fischer, Natalie Koch, Dana Martinelli, W. Ronald McCloskey, Michael Wagner 0007. 309 [doi]
- Flash MX live: real-time video and audio delivery in multi-user environmentsRobert Reinhardt. 310 [doi]
- Gearation: the web3D content for childrenFusako Nishikubo, Manabu Tanaka, Shinta Ookino, Hiroshi Ogihara, Kazuhito Ezawa. 311 [doi]
- Geometry compression for ASCII scenesMartin Isenburg. 312 [doi]
- Integrating multiple narratives: the mirror that changesAnnette Weintraub. 313 [doi]
- Interactive 3D characters for web-based learning and accessibilityEd Sims, Dan Silverglate. 314 [doi]
- _knowscape, a 3D multi-user experimental web browserChristian Babski, Stéphane Carion, Patrick Keller, Christophe Guignard. 315 [doi]
- Multilingual flash applicationsViswanath Parameswaran. 316 [doi]
- Pseudo-3D photo collageHiroya Tanaka, Masatoshi Arikawa, Ryosuke Shibasaki. 317 [doi]
- Rhythm engineHidenori Watanave. 318 [doi]
- Scalable vector graphics (SVG): the world wide web consortium's recommendation for high quality web graphicsDean Jackson. 319 [doi]
- Scalable visualization of super high resolution 3D images for museum archivingAnup Basu, L. Irene Cheng, Afshad Mistri, D. Wolford. 320 [doi]
- SMIL: an introductionPhilipp Hoschka. 321 [doi]
- Spoiral: an online ad-lib mysteryKazuyuki Okada, Masa Inakage. 322 [doi]
- The bridge: an environment for collaborative design learningYasuhiro Santo, Catherine Hu, Mamata Rao. 323 [doi]
- The evolution of animation: bedrock revisitedSandro M. Corsaro. 324 [doi]
- The Raisio archaeology archive: using design to build collaborationsLily Díaz-Kommonen. 325 [doi]
- The reality cluster: realtime multimedia communication with persistenceBranden Hall, Samuel Wan. 326 [doi]
- The Xj3D browser: community-based 3D software developmentAlan D. Hudson, Justin Couch, Stephen N. Matsuba. 327 [doi]
- TTT: a web community tool mediated by friendsYuichiro Haraguchi, Sakura Toyabe, Masaru Murata. 328 [doi]
- VisSheet redux: redesigning a visualization exploration spreadsheet for the webT. J. Jankun-Kelly, Kwan-Liu Ma. 329 [doi]
- Wegzeit: the geometry of relative distanceDietmar Offenhuber. 330 [doi]