Shader analytical approximations for terrain animation in "The Time Machine"

Johnny Gibson. Shader analytical approximations for terrain animation in "The Time Machine". In Tom Appolloni, editor, ACM SIGGRAPH 2002 Conference Abstracts and Applications, SIGGRAPH '02, San Antonio, Texas, USA, July 21-26, 2002. pages 246, ACM, 2002. [doi]

Abstract

Abstract is missing.