A GPU-driven Algorithm for Accurate Interactive Reflections on Curved Objects

Pau Estalella, Ignacio Martín, George Drettakis, Dani Tost. A GPU-driven Algorithm for Accurate Interactive Reflections on Curved Objects. In Tomas Akenine-Möller, Wolfgang Heidrich, editors, Proceedings of the Eurographics Symposium on Rendering Techniques, Nicosia, Cyprus, 2006. pages 313-318, Eurographics Association, 2006. [doi]

@inproceedings{EstalellaMDT06,
  title = {A GPU-driven Algorithm for Accurate Interactive Reflections on Curved Objects},
  author = {Pau Estalella and Ignacio Martín and George Drettakis and Dani Tost},
  year = {2006},
  doi = {10.2312/EGWR/EGSR06/313-318},
  url = {http://dx.doi.org/10.2312/EGWR/EGSR06/313-318},
  tags = {reflection},
  researchr = {https://researchr.org/publication/EstalellaMDT06},
  cites = {0},
  citedby = {0},
  pages = {313-318},
  booktitle = {Proceedings of the Eurographics Symposium on Rendering Techniques, Nicosia, Cyprus, 2006},
  editor = {Tomas Akenine-Möller and Wolfgang Heidrich},
  publisher = {Eurographics Association},
  isbn = {3-905673-35-5},
}