Abstract is missing.
- Visual Chatter in the Real WorldShree K. Nayar, Gurunandan Krishnan. 11-16 [doi]
- Handheld PixelsPetri Nordlund. 17-18 [doi]
- Reconstruction of Volumetric Surface Textures for Real-Time RenderingSebastian Magda, David J. Kriegman. 19-29 [doi]
- Statistical Acquisition of Texture AppearanceAddy Ngan, Frédo Durand. 31-40 [doi]
- Sparse Lumigraph Relighting by Illumination and Reflectance Estimation from Multi-View ImagesTianli Yu, Hongcheng Wang, Narendra Ahuja, Wei-Chao Chen. 41-50 [doi]
- Tomographic Reconstruction of Transparent ObjectsBorislav Trifonov, Derek Bradley, Wolfgang Heidrich. 51-60 [doi]
- An Efficient Multi-View Rasterization ArchitectureJon Hasselgren, Tomas Akenine-Möller. 61-72 [doi]
- Antialiasing for Automultiscopic 3D DisplaysMatthias Zwicker, Wojciech Matusik, Frédo Durand, Hanspeter Pfister. 73-82 [doi]
- Automatic Multiperspective ImagesAugusto Román, Hendrik P. A. Lensch. 83-92 [doi]
- Real-time Multi-perspective Rendering on Graphics HardwareXianyou Hou, Li-Yi Wei, Heung-Yeung Shum, Baining Guo. 93-102 [doi]
- Two Stage Importance Sampling for Direct LightingDavid Cline, Parris K. Egbert, Justin Talbot, David L. Cardon. 103-113 [doi]
- Sequential Sampling for Dynamic Environment Map IlluminationAbhijeet Ghosh, Arnaud Doucet, Wolfgang Heidrich. 115-126 [doi]
- Making Radiance and Irradiance Caching Practical: Adaptive Caching and Neighbor ClampingJaroslav Krivánek, Kadi Bouatouch, Sumanta N. Pattanaik, Jirí Zára. 127-138 [doi]
- Instant Ray Tracing: The Bounding Interval HierarchyCarsten Wächter, Alexander Keller. 139-149 [doi]
- Exploiting Temporal Coherence for Incremental All-Frequency RelightingRyan S. Overbeck, Aner Ben-Artzi, Ravi Ramamoorthi, Eitan Grinspun. 151-160 [doi]
- Wavelet Radiance Transport for Interactive Indirect LightingJanne Kontkanen, Emmanuel Turquin, Nicolas Holzschuch, François X. Sillion. 161-171 [doi]
- Efficient Wavelet Rotation for Environment Map RenderingRui Wang 0003, Ren Ng, David P. Luebke, Greg Humphreys. 173-182 [doi]
- Relighting Human Locomotion with Flowed Reflectance FieldsPer Einarsson, Charles-Felix Chabert, Andrew Jones, Wan-Chun Ma, Bruce Lamond, Tim Hawkins, Mark T. Bolas, Sebastian Sylwan, Paul E. Debevec. 183-194 [doi]
- Adaptive Visibility-Driven View Cell ConstructionOliver Mattausch, Jirí Bittner, Michael Wimmer. 195-205 [doi]
- Near Optimal Hierarchical Culling: Performance Driven Use of Hardware Occlusion QueriesMichael Guthe, Ákos Balázs, Reinhard Klein. 207-214 [doi]
- Warping and Partitioning for Low Error Shadow MapsBrandon Lloyd, David Tuft, Sung-Eui Yoon, Dinesh Manocha. 215-226 [doi]
- Real-time Soft Shadow Mapping by BackprojectionGaël Guennebaud, Loïc Barthe, Mathias Paulin. 227-234 [doi]
- Practical, Real-time Studio Matting using Dual ImagersMorgan McGuire, Wojciech Matusik, William Yerazunis. 235-244 [doi]
- Surface Enhancement Using Real-time Photometric Stereo and Reflectance TransformationThomas Malzbender, Bennett Wilburn, Dan Gelb, Bill Ambrisco. 245-250 [doi]
- Symmetric Photography: Exploiting Data-sparseness in Reflectance FieldsGaurav Garg, Eino-Ville Talvala, Marc Levoy, Hendrik P. A. Lensch. 251-262 [doi]
- Spatio-Angular Resolution Tradeoffs in Integral PhotographyTodor Georgiev, Ke Colin Zheng, Brian Curless, David Salesin, Shree Nayar, Chintan Intwala. 263-272 [doi]
- Texture Transfer Using Geometry CorrelationTom Mertens, Jan Kautz, Jiawen Chen, Philippe Bekaert, Frédo Durand. 273-284 [doi]
- Silhouette TextureHongzhi Wu, Li-Yi Wei, Xi Wang, Baining Guo. 285-296 [doi]
- Feature-Aware TexturingRan Gal, Olga Sorkine, Daniel Cohen-Or. 297-303 [doi]
- Texture Replacement of Garments in Monocular VideoVolker Scholz, Marcus A. Magnor. 305-312 [doi]
- A GPU-driven Algorithm for Accurate Interactive Reflections on Curved ObjectsPau Estalella, Ignacio Martín, George Drettakis, Dani Tost. 313-318 [doi]
- Interactive Screen-Space Accurate Photon Tracing on GPUsJens Krüger, Kai Bürger, Rüdiger Westermann. 319-329 [doi]
- A Novel Method for Fast and High-Quality Rendering of HairSonghua Xu, Francis C. M. Lau, Hao Jiang, Yunhe Pan. 331-341 [doi]
- Ambient Occlusion for Animated CharactersJanne Kontkanen, Timo Aila. 343-348 [doi]
- Ardeco: Automatic Region DEtection and COnversionGrégory Lecot, Bruno Lévy. 349-360 [doi]
- Segmentation-Based 3D Artistic RenderingAlexander Kolliopoulos, Jack M. Wang, Aaron Hertzmann. 361-370 [doi]
- Painting With TextureLincoln Ritter, Wilmot Li, Brian Curless, Maneesh Agrawala, David Salesin. 371-376 [doi]
- Directing Gaze in 3D Models with Stylized FocusForrester Cole, Douglas DeCarlo, Adam Finkelstein, Kenrick Kin, R. Keith Morley, Anthony Santella. 377-387 [doi]
- Bidirectional Instant RadiosityBenjamin Segovia, Jean Claude Iehl, Richard Mitanchey, Bernard Péroche. 389-397 [doi]
- Image-driven Navigation of Analytical BRDF ModelsAddy Ngan, Frédo Durand, Wojciech Matusik. 399-407 [doi]
- A Spectral BSSRDF for Shading Human SkinCraig Donner, Henrik Wann Jensen. 409-417 [doi]