Emotional Experience of older adults with Digital Games for Smartphones - a case study of the Brazilian game Viajando pelo Mundo

Adriano D. Evelin, Kássia C. da Silva, Otaviano F. Neves, Lucila Ishitani, Cristiane N. Nobre. Emotional Experience of older adults with Digital Games for Smartphones - a case study of the Brazilian game Viajando pelo Mundo. In Vagner Figuerêdo de Santana, Juliana Soares Jansen Ferreira, Luciana Cardoso de Castro Salgado, Plinio Thomaz Aquino Junior, editors, Proceedings of the 15th Brazilian Symposium on Human Factors in Computer Systems, IHC 2016, São Paulo, Brazil, October 4-7, 2016. ACM, 2016. [doi]

@inproceedings{EvelinSNIN16,
  title = {Emotional Experience of older adults with Digital Games for Smartphones - a case study of the Brazilian game Viajando pelo Mundo},
  author = {Adriano D. Evelin and Kássia C. da Silva and Otaviano F. Neves and Lucila Ishitani and Cristiane N. Nobre},
  year = {2016},
  doi = {10.1145/3033701.3033706},
  url = {http://doi.acm.org/10.1145/3033701.3033706},
  researchr = {https://researchr.org/publication/EvelinSNIN16},
  cites = {0},
  citedby = {0},
  booktitle = {Proceedings of the 15th Brazilian Symposium on Human Factors in Computer Systems, IHC 2016, São Paulo, Brazil, October 4-7, 2016},
  editor = {Vagner Figuerêdo de Santana and Juliana Soares Jansen Ferreira and Luciana Cardoso de Castro Salgado and Plinio Thomaz Aquino Junior},
  publisher = {ACM},
  isbn = {978-1-4503-5235-2},
}