Collaborative Game Design: A Bounded Case Study of Undergraduate Students in a Capstone Course

Helen Fake, Jennifer Whiteman, Brenda Bannan. Collaborative Game Design: A Bounded Case Study of Undergraduate Students in a Capstone Course. In Brian K. Smith, Marcela Borge, Emma Mercier, Kyu Yon Lim, editors, 12th International Conference on Computer Supported Collaborative Learning, CSCL 2017, Philadelphia, Pennsylvania, USA, June 18-22, 2017. International Society of the Learning Sciences, 2017. [doi]

@inproceedings{FakeWB17,
  title = {Collaborative Game Design: A Bounded Case Study of Undergraduate Students in a Capstone Course},
  author = {Helen Fake and Jennifer Whiteman and Brenda Bannan},
  year = {2017},
  url = {https://repository.isls.org/handle/1/222},
  researchr = {https://researchr.org/publication/FakeWB17},
  cites = {0},
  citedby = {0},
  booktitle = {12th International Conference on Computer Supported Collaborative Learning, CSCL 2017, Philadelphia, Pennsylvania, USA, June 18-22, 2017},
  editor = {Brian K. Smith and Marcela Borge and Emma Mercier and Kyu Yon Lim},
  publisher = {International Society of the Learning Sciences},
  isbn = {978-0-9903550-2-1},
}