Kleber Tavares Fernandes, Márcia Lucena, Eduardo Aranha. A Strategy for the Development of Computational Thinking from Game Design Specifications. In Maiga Chang, Demetrios G. Sampson, Ronghuai Huang, Alex Sandro Gomes, Nian-Shing Chen, Ig Ibert Bittencourt, Kinshuk, Diego Dermeval, Ibsen Mateus Bittencourt, editors, 19th IEEE International Conference on Advanced Learning Technologies, ICALT 2019, Maceió, Brazil, July 15-18, 2019. pages 386-388, IEEE, 2019. [doi]
@inproceedings{FernandesLA19, title = {A Strategy for the Development of Computational Thinking from Game Design Specifications}, author = {Kleber Tavares Fernandes and Márcia Lucena and Eduardo Aranha}, year = {2019}, doi = {10.1109/ICALT.2019.00122}, url = {https://doi.org/10.1109/ICALT.2019.00122}, researchr = {https://researchr.org/publication/FernandesLA19}, cites = {0}, citedby = {0}, pages = {386-388}, booktitle = {19th IEEE International Conference on Advanced Learning Technologies, ICALT 2019, Maceió, Brazil, July 15-18, 2019}, editor = {Maiga Chang and Demetrios G. Sampson and Ronghuai Huang and Alex Sandro Gomes and Nian-Shing Chen and Ig Ibert Bittencourt and Kinshuk and Diego Dermeval and Ibsen Mateus Bittencourt}, publisher = {IEEE}, isbn = {978-1-7281-3485-7}, }