A Strategy for the Development of Computational Thinking from Game Design Specifications

Kleber Tavares Fernandes, Márcia Lucena, Eduardo Aranha. A Strategy for the Development of Computational Thinking from Game Design Specifications. In Maiga Chang, Demetrios G. Sampson, Ronghuai Huang, Alex Sandro Gomes, Nian-Shing Chen, Ig Ibert Bittencourt, Kinshuk, Diego Dermeval, Ibsen Mateus Bittencourt, editors, 19th IEEE International Conference on Advanced Learning Technologies, ICALT 2019, Maceió, Brazil, July 15-18, 2019. pages 386-388, IEEE, 2019. [doi]

@inproceedings{FernandesLA19,
  title = {A Strategy for the Development of Computational Thinking from Game Design Specifications},
  author = {Kleber Tavares Fernandes and Márcia Lucena and Eduardo Aranha},
  year = {2019},
  doi = {10.1109/ICALT.2019.00122},
  url = {https://doi.org/10.1109/ICALT.2019.00122},
  researchr = {https://researchr.org/publication/FernandesLA19},
  cites = {0},
  citedby = {0},
  pages = {386-388},
  booktitle = {19th IEEE International Conference on Advanced Learning Technologies, ICALT 2019, Maceió, Brazil, July 15-18, 2019},
  editor = {Maiga Chang and Demetrios G. Sampson and Ronghuai Huang and Alex Sandro Gomes and Nian-Shing Chen and Ig Ibert Bittencourt and Kinshuk and Diego Dermeval and Ibsen Mateus Bittencourt},
  publisher = {IEEE},
  isbn = {978-1-7281-3485-7},
}