How Game Engines Can Inspire EDA Tools Development: A use case for an open-source physical design library

Tiago Fontana, Renan Netto, Vinicius S. Livramento, Chrystian Guth, Sheiny Almeida, Laércio Lima Pilla, José Luís Güntzel. How Game Engines Can Inspire EDA Tools Development: A use case for an open-source physical design library. In Mustafa Ozdal, Chris Chu, editors, Proceedings of the 2017 ACM on International Symposium on Physical Design, ISDP 2017, Portland, OR, USA, March 19-22, 2017. pages 25-31, ACM, 2017. [doi]

@inproceedings{FontanaNLGAPG17,
  title = {How Game Engines Can Inspire EDA Tools Development: A use case for an open-source physical design library},
  author = {Tiago Fontana and Renan Netto and Vinicius S. Livramento and Chrystian Guth and Sheiny Almeida and Laércio Lima Pilla and José Luís Güntzel},
  year = {2017},
  doi = {10.1145/3036669.3038248},
  url = {http://doi.acm.org/10.1145/3036669.3038248},
  researchr = {https://researchr.org/publication/FontanaNLGAPG17},
  cites = {0},
  citedby = {0},
  pages = {25-31},
  booktitle = {Proceedings of the 2017 ACM on International Symposium on Physical Design, ISDP 2017, Portland, OR, USA, March 19-22, 2017},
  editor = {Mustafa Ozdal and Chris Chu},
  publisher = {ACM},
  isbn = {978-1-4503-4696-2},
}