Keita Fujihira, Chu-Hsuan Hsueh, Kokolo Ikeda. Procedural Maze Generation Considering Difficulty from Human Players' Perspectives. In Cameron Browne, Akihiro Kishimoto, Jonathan Schaeffer, editors, Advances in Computer Games - 17th International Conference, ACG 2021, Virtual Event, November 23-25, 2021, Revised Selected Papers. Volume 13262 of Lecture Notes in Computer Science, pages 165-175, Springer, 2021. [doi]
@inproceedings{FujihiraHI21, title = {Procedural Maze Generation Considering Difficulty from Human Players' Perspectives}, author = {Keita Fujihira and Chu-Hsuan Hsueh and Kokolo Ikeda}, year = {2021}, doi = {10.1007/978-3-031-11488-5_15}, url = {https://doi.org/10.1007/978-3-031-11488-5_15}, researchr = {https://researchr.org/publication/FujihiraHI21}, cites = {0}, citedby = {0}, pages = {165-175}, booktitle = {Advances in Computer Games - 17th International Conference, ACG 2021, Virtual Event, November 23-25, 2021, Revised Selected Papers}, editor = {Cameron Browne and Akihiro Kishimoto and Jonathan Schaeffer}, volume = {13262}, series = {Lecture Notes in Computer Science}, publisher = {Springer}, isbn = {978-3-031-11488-5}, }