Procedural Maze Generation Considering Difficulty from Human Players' Perspectives

Keita Fujihira, Chu-Hsuan Hsueh, Kokolo Ikeda. Procedural Maze Generation Considering Difficulty from Human Players' Perspectives. In Cameron Browne, Akihiro Kishimoto, Jonathan Schaeffer, editors, Advances in Computer Games - 17th International Conference, ACG 2021, Virtual Event, November 23-25, 2021, Revised Selected Papers. Volume 13262 of Lecture Notes in Computer Science, pages 165-175, Springer, 2021. [doi]

@inproceedings{FujihiraHI21,
  title = {Procedural Maze Generation Considering Difficulty from Human Players' Perspectives},
  author = {Keita Fujihira and Chu-Hsuan Hsueh and Kokolo Ikeda},
  year = {2021},
  doi = {10.1007/978-3-031-11488-5_15},
  url = {https://doi.org/10.1007/978-3-031-11488-5_15},
  researchr = {https://researchr.org/publication/FujihiraHI21},
  cites = {0},
  citedby = {0},
  pages = {165-175},
  booktitle = {Advances in Computer Games - 17th International Conference, ACG 2021, Virtual Event, November 23-25, 2021, Revised Selected Papers},
  editor = {Cameron Browne and Akihiro Kishimoto and Jonathan Schaeffer},
  volume = {13262},
  series = {Lecture Notes in Computer Science},
  publisher = {Springer},
  isbn = {978-3-031-11488-5},
}