Abstract is missing.
- Improving Counterfactual Regret Minimization Agents Training in Card Game Cheat Using Ordered AbstractionCheng Yi, Tomoyuki Kaneko. 3-13 [doi]
- Deep Reinforcement Learning for Morpion SolitaireBoris Doux, Benjamin Négrevergne, Tristan Cazenave. 14-26 [doi]
- Expert Iteration for RiskLucas Gnecco Heredia, Tristan Cazenave. 27-37 [doi]
- Sequential Halving Using ScoresNicolas Fabiano, Tristan Cazenave. 41-52 [doi]
- Cosine Annealing, Mixnet and Swish Activation for Computer GoTristan Cazenave, Julien Sentuc, Mathurin Videau. 53-60 [doi]
- A Heuristic Approach to the Game of Sylver CoinageGilad Moskowitz, Vadim Ponomarenko. 61-70 [doi]
- Evaluating Interpretability Methods for DNNs in Game-Playing AgentsAðalsteinn Pálsson, Yngvi Björnsson. 71-81 [doi]
- Quixo is SolvedSatoshi Tanaka, François Bonnet 0001, Sébastien Tixeuil, Yasumasa Tamura. 85-95 [doi]
- Solving Bicoloring-Graph Games on Rectangular Boards - Part 1: Partisan Col and SnortJos W. H. M. Uiterwijk. 96-106 [doi]
- Solving Bicoloring-Graph Games on Rectangular Boards - Part 2: Impartial Col and SnortJos W. H. M. Uiterwijk. 107-117 [doi]
- BoxOff is NP-CompleteRyan Hayward, Robert Hearn, Mahya Jamshidian. 118-127 [doi]
- Automatic Recognition of Similar Chess MotifsMiha Bizjak, Matej Guid. 131-141 [doi]
- On the Road to Perfection? Evaluating Leela Chess Zero Against Endgame TablebasesRejwana Haque, Ting-Han Wei, Martin Müller 0003. 142-152 [doi]
- Chess Endgame Compression via Logic MinimizationDave Gomboc, Christian R. Shelton. 153-162 [doi]
- Procedural Maze Generation Considering Difficulty from Human Players' PerspectivesKeita Fujihira, Chu-Hsuan Hsueh, Kokolo Ikeda. 165-175 [doi]
- Opponent Model Selection Using Deep LearningHung-Jui Chang, Cheng Yueh, Gang-Yu Fan, Ting-Yu Lin, Tsan-sheng Hsu. 176-186 [doi]
- Using Deep Learning to Detect Facial Markers of Complex Decision MakingGianluca Guglielmo, Irene Font Peradejordi, Michal Klincewicz. 187-196 [doi]
- A Generic Approach for Player Modeling Using Event-Trait Mapping Supported by PCAM. Akif Gunes, Mehmet Fatih Kavum, Sanem Sariel. 197-207 [doi]
- Automatic Generation of Board Game ManualsMatthew Stephenson, Éric Piette, Dennis J. N. J. Soemers, Cameron Browne. 211-222 [doi]
- Optimised Playout Implementations for the Ludii General Game SystemDennis J. N. J. Soemers, Éric Piette, Matthew Stephenson, Cameron Browne. 223-234 [doi]
- General Board GeometryCameron Browne, Éric Piette, Matthew Stephenson, Dennis J. N. J. Soemers. 235-246 [doi]
- Quantifying the Space of Hearts VariantsMark Goadrich, Collin Shaddox. 247-256 [doi]