Procedural Maze Generation Considering Difficulty from Human Players' Perspectives

Keita Fujihira, Chu-Hsuan Hsueh, Kokolo Ikeda. Procedural Maze Generation Considering Difficulty from Human Players' Perspectives. In Cameron Browne, Akihiro Kishimoto, Jonathan Schaeffer, editors, Advances in Computer Games - 17th International Conference, ACG 2021, Virtual Event, November 23-25, 2021, Revised Selected Papers. Volume 13262 of Lecture Notes in Computer Science, pages 165-175, Springer, 2021. [doi]

Abstract

Abstract is missing.