Saving is fun: designing a persuasive game for power conservation

Luciano Gamberini, Nicola Corradi, Luca Zamboni, Michela Perotti, Camilla Cadenazzi, Stefano Mandressi, Giulio Jacucci, Giovanni Tusa, Anna Spagnolli, Christoffer Björkskog, Marja Salo, Pirkka Aman. Saving is fun: designing a persuasive game for power conservation. In Teresa Romão, Nuno Correia, Masahiko Inami, Hirokasu Kato, Rui Prada, Tsutomu Terada, A. Eduardo Dias, Teresa Chambel, editors, Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology, ACE 2011, Lisbon, Portugal, November 8-11, 2011. pages 16, ACM, 2011. [doi]

@inproceedings{GamberiniCZPCMJTSBSA11,
  title = {Saving is fun: designing a persuasive game for power conservation},
  author = {Luciano Gamberini and Nicola Corradi and Luca Zamboni and Michela Perotti and Camilla Cadenazzi and Stefano Mandressi and Giulio Jacucci and Giovanni Tusa and Anna Spagnolli and Christoffer Björkskog and Marja Salo and Pirkka Aman},
  year = {2011},
  doi = {10.1145/2071423.2071443},
  url = {http://doi.acm.org/10.1145/2071423.2071443},
  researchr = {https://researchr.org/publication/GamberiniCZPCMJTSBSA11},
  cites = {0},
  citedby = {0},
  pages = {16},
  booktitle = {Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology, ACE 2011, Lisbon, Portugal, November 8-11, 2011},
  editor = {Teresa Romão and Nuno Correia and Masahiko Inami and Hirokasu Kato and Rui Prada and Tsutomu Terada and A. Eduardo Dias and Teresa Chambel},
  publisher = {ACM},
  isbn = {978-1-4503-0827-4},
}