Investigating Children's Immersion in a High-Embodied Versus Low-Embodied Digital Learning Game in an Authentic Educational Setting

Yiannis Georgiou, Andri Ioannou, Marianna Ioannou. Investigating Children's Immersion in a High-Embodied Versus Low-Embodied Digital Learning Game in an Authentic Educational Setting. In Dennis Beck, Anasol Peña-Ríos, J. Todd Ogle, Daphne Economou, Markos Mentzelopoulos, Leonel Morgado, Christian Eckhardt, Johanna Pirker, Roxane Koitz-Hristov, Jonathon Richter, Christian Gütl, Michael Gardner, editors, Immersive Learning Research Network - 5th International Conference, iLRN 2019, London, UK, June 23-27, 2019, Proceedings. Volume 1044 of Communications in Computer and Information Science, pages 222-233, Springer, 2019. [doi]

@inproceedings{GeorgiouII19,
  title = {Investigating Children's Immersion in a High-Embodied Versus Low-Embodied Digital Learning Game in an Authentic Educational Setting},
  author = {Yiannis Georgiou and Andri Ioannou and Marianna Ioannou},
  year = {2019},
  doi = {10.1007/978-3-030-23089-0_17},
  url = {https://doi.org/10.1007/978-3-030-23089-0_17},
  researchr = {https://researchr.org/publication/GeorgiouII19},
  cites = {0},
  citedby = {0},
  pages = {222-233},
  booktitle = {Immersive Learning Research Network - 5th International Conference, iLRN 2019, London, UK, June 23-27, 2019, Proceedings},
  editor = {Dennis Beck and Anasol Peña-Ríos and J. Todd Ogle and Daphne Economou and Markos Mentzelopoulos and Leonel Morgado and Christian Eckhardt and Johanna Pirker and Roxane Koitz-Hristov and Jonathon Richter and Christian Gütl and Michael Gardner},
  volume = {1044},
  series = {Communications in Computer and Information Science},
  publisher = {Springer},
  isbn = {978-3-030-23089-0},
}