Yiannis Georgiou, Andri Ioannou, Marianna Ioannou. Investigating Children's Immersion in a High-Embodied Versus Low-Embodied Digital Learning Game in an Authentic Educational Setting. In Dennis Beck, Anasol Peña-Ríos, J. Todd Ogle, Daphne Economou, Markos Mentzelopoulos, Leonel Morgado, Christian Eckhardt, Johanna Pirker, Roxane Koitz-Hristov, Jonathon Richter, Christian Gütl, Michael Gardner, editors, Immersive Learning Research Network - 5th International Conference, iLRN 2019, London, UK, June 23-27, 2019, Proceedings. Volume 1044 of Communications in Computer and Information Science, pages 222-233, Springer, 2019. [doi]
@inproceedings{GeorgiouII19, title = {Investigating Children's Immersion in a High-Embodied Versus Low-Embodied Digital Learning Game in an Authentic Educational Setting}, author = {Yiannis Georgiou and Andri Ioannou and Marianna Ioannou}, year = {2019}, doi = {10.1007/978-3-030-23089-0_17}, url = {https://doi.org/10.1007/978-3-030-23089-0_17}, researchr = {https://researchr.org/publication/GeorgiouII19}, cites = {0}, citedby = {0}, pages = {222-233}, booktitle = {Immersive Learning Research Network - 5th International Conference, iLRN 2019, London, UK, June 23-27, 2019, Proceedings}, editor = {Dennis Beck and Anasol Peña-Ríos and J. Todd Ogle and Daphne Economou and Markos Mentzelopoulos and Leonel Morgado and Christian Eckhardt and Johanna Pirker and Roxane Koitz-Hristov and Jonathon Richter and Christian Gütl and Michael Gardner}, volume = {1044}, series = {Communications in Computer and Information Science}, publisher = {Springer}, isbn = {978-3-030-23089-0}, }