Abstract is missing.
- Immersive Learning in the Wild: A Progress ReportAlexander Klippel, Danielle Oprean, Jiayan Zhao, Jan Oliver Wallgrün, Peter LaFemina, Kathy Jackson, Elise Gowen. 3-15 [doi]
- Special Relativity in Immersive LearningGregory Chu, Irene Humer, Christian Eckhardt. 16-29 [doi]
- Immersive Learning for Scale and Order of Magnitude in Newtonian MechanicsTrevor Brown, Jason Lomsdalen, Irene Humer, Christian Eckhardt. 30-42 [doi]
- Contribution Title Conceptual Framework for Virtual Field Trip GamesAmani Alsaqqaf, Frederick Li. 43-55 [doi]
- Design Considerations for Haptic-Enabled Virtual Reality Simulation for Interactive Learning of Nanoscale Science in SchoolsMary Webb, Megan Tracey, William Harwin, Ozan Tokatli, Faustina Hwang, Ros Johnson, Natasha Barrett, Chris Jones. 56-67 [doi]
- Formative Design and Evaluation of an Immersive Learning Intervention for Adults with Autism: Design and Research ImplicationsMatthew Schmidt, Dennis Beck, Noah Glaser, Carla Schmidt, Fahad Abdeen. 71-85 [doi]
- Learning Through Experiences: Accessible Fabricated Dioramas for the Visually ImpairedMyrsini Samaroudi, Karina Rodriguez-Echavarria. 86-100 [doi]
- Time Travel as a Visitor Experience: A Virtual Reality Exhibit Template for Historical ExplorationCatherine Anne Cassidy, Adeola Fabola, Iain Oliver, Alan Miller. 103-116 [doi]
- Viewing the Past: Virtual Time Binoculars and the Edinburgh 1544 ReconstructionElizabeth Rhodes, Alan Miller, Christopher Davies 0001, Iain Oliver, Sarah Kennedy. 117-128 [doi]
- Social Organisation and Cooperative Learning: Identification and Categorisation of Groups and Sub-Groups in Non-Cooperative GamesEdward Longford, Michael Gardner, Victor Callaghan. 131-143 [doi]
- Adaptive Hypermedia Driven Serious Game Design and Cognitive Style in School Settings: An Exploratory StudyAlex Hadwen-Bennett, Daphne Economou. 144-157 [doi]
- A Generalized Pedagogical Framework for Creating Mixed-Mode Role-Play in Multi-User Virtual EnvironmentsEnas Jambi, Michael Gardner, Victor Callaghan. 158-171 [doi]
- Immersive Virtual Environments and Learning AssessmentsAnna Carolina Muller Queiroz, Alexandre Moreira Nascimento, Romero Tori, Maria Isabel da Silva Leme. 172-181 [doi]
- Presence Is the Key to Understanding Immersive LearningAndreas Dengel, Jutta Mägdefrau. 185-198 [doi]
- Enhancing Emotional Effectiveness of Virtual-Reality Experiences with Voice Control InterfacesHunter Osking, John A. Doucette. 199-209 [doi]
- Hyper/Actual Immersiveness Scale to Evaluate Experiences in Mixed Reality Using Design ThinkingFadi Chehimi. 210-221 [doi]
- Investigating Children's Immersion in a High-Embodied Versus Low-Embodied Digital Learning Game in an Authentic Educational SettingYiannis Georgiou, Andri Ioannou, Marianna Ioannou. 222-233 [doi]
- Using Cognitive Walkthrough and Hybrid Prototyping to Gather User Requirements in Early Design Virtual Reality PrototypesIoannis Doumanis, Daphne Economou. 234-246 [doi]