Why is 3-D interaction so hard and what can we really do about it?

Julian E. Gómez, Rick Carey, Tony Fields, Andries van Dam, Dan Venolia. Why is 3-D interaction so hard and what can we really do about it?. In Proceedings of the 21st Annual Conference on Computer Graphics and Interactive Techniques, SIGGRAPH 1994. pages 492-493, ACM, 1994. [doi]

Abstract

Abstract is missing.