Abstract is missing.
- Evolving virtual creaturesKarl Sims. 15-22 [doi]
- Fast contact force computation for nonpenetrating rigid bodiesDavid Baraff. 23-34 [doi]
- Hierarchical spacetime controlZicheng Liu, Steven J. Gortler, Michael F. Cohen. 35-42 [doi]
- Artificial fishes: physics, locomotion, perception, behaviorXiaoyuan Tu, Demetri Terzopoulos. 43-50 [doi]
- Textures and radiosity: controlling emission and reflection with texture mapsReid Gershbein, Peter Schröder, Pat Hanrahan. 51-58 [doi]
- Error-bounded antialiased rendering of complex environmentsNed Greene, Michael Kass. 59-66 [doi]
- Bounds and error estimates for radiosityDani Lischinski, Brian E. Smits, Donald P. Greenberg. 67-74 [doi]
- A framework for the analysis of error in global illumination algorithmsJames Arvo, Kenneth E. Torrance, Brian E. Smits. 75-84 [doi]
- Multiresolution painting and compositingDeborah Berman, Jason T. Bartell, David Salesin. 85-90 [doi]
- Computer-generated pen-and-ink illustrationGeorges Winkenbach, David Salesin. 91-100 [doi]
- Interactive pen-and-ink illustrationMichael Salisbury, Sean E. Anderson, Ronen Barzel, David Salesin. 101-108 [doi]
- Drawing and animation using skeletal strokesSiu Chi Hsu, Irene H. H. Lee. 109-118 [doi]
- Efficient techniques for interactive texture placementPeter Litwinowicz, Gavin S. P. Miller. 119-122 [doi]
- Rotated dispersed dither: a new technique for digital halftoningVictor Ostromoukhov, Roger D. Hersch, Isaac Amidror. 123-130 [doi]
- Energy preserving non-linear filtersHolly E. Rushmeier, Gregory J. Ward. 131-138 [doi]
- Spreadsheets for imagesMarc Levoy. 139-146 [doi]
- A model for efficient and flexible image computingMichael A. Shantzis. 147-154 [doi]
- Priority rendering with a virtual reality address recalculation pipelineMatthew Regan, Ronald Pose. 155-162 [doi]
- Reflection vector shading hardwareDouglas Voorhies, Jim Foran. 163-166 [doi]
- FBRAM: a new form of memory optimized for 3D graphicsMichael F. Deering, Stephen A. Schlapp, Michael G. Lavelle. 167-174 [doi]
- Frameless rendering: double buffering considered harmfulGary Bishop, Henry Fuchs, Leonard McMillan, Ellen J. Scher Zagier. 175-176 [doi]
- Hardware accelerated rendering of CSG and transparencyMichael Kelley, Kirk Gould, Brent Pease, Stephanie Winner, Alex Yen. 177-184 [doi]
- 3D position, attitude and shape input using video tracking of hands and lipsAndrew Blake, Michael Isard. 185-192 [doi]
- Accelerated MPEG compression of dynamic polygonal scenesDan S. Wallach, Sharma Kunapalli, Michael F. Cohen. 193-196 [doi]
- Improving static and dynamic registration in an optical see-through HMDRonald Azuma, Gary Bishop. 197-204 [doi]
- A virtual environment and model of the eye for surgical simulationMark A. Sagar, David Bullivant, Gordon D. Mallinson, Peter J. Hunter. 205-212 [doi]
- Wavelength dependent reflectance functionsJay S. Gondek, Gary W. Meyer, Jonathan G. Newman. 213-220 [doi]
- Polarization and birefringency considerations in renderingDavid C. Tannenbaum, Peter Tannenbaum, Michael J. Wozny. 221-222 [doi]
- A fast shadow algorithm for area light sources using backprojectionGeorge Drettakis, Eugene Fiume. 223-230 [doi]
- Fast computation of shadow boundaries using spatial coherence and backprojectionsA. James Stewart, Sherif Ghali. 231-238 [doi]
- Generalization of Lambert s reflectance modelMichael Oren, Shree K. Nayar. 239-246 [doi]
- Free-form shape design using triangulated surfacesWilliam Welch, Andrew P. Witkin. 247-256 [doi]
- A generalized de Casteljau approach to 3D free-form deformationYu-Kuang Chang, Alyn P. Rockwood. 257-260 [doi]
- Multiresolution curvesAdam Finkelstein, David Salesin. 261-268 [doi]
- Using particles to sample and control implicit surfacesAndrew P. Witkin, Paul S. Heckbert. 269-277 [doi]
- Displacement mapping using flow fieldsHans Køhling Pedersen. 279-286 [doi]
- NC milling error assessment and tool path correctionYunching Huang, James H. Oliver. 287-294 [doi]
- Piecewise smooth surface reconstructionHugues Hoppe, Tony DeRose, Tom Duchamp, Mark A. Halstead, Hubert Jin, John Alan McDonald, Jean Schweitzer, Werner Stuetzle. 295-302 [doi]
- Smooth spline surfaces over irregular meshesCharles T. Loop. 303-310 [doi]
- Zippered polygon meshes from range imagesGreg Turk, Marc Levoy. 311-318 [doi]
- Efficient algorithms for local and global accessibility shadingGavin S. P. Miller. 319-326 [doi]
- Illumination in diverse codimensionsDavid C. Banks. 327-334 [doi]
- Low cost illumination computation using an approximation of light wavefrontsGershon Elber. 335-342 [doi]
- The irradiance Jacobian for partially occluded polyhedral sourcesJames Arvo. 343-350 [doi]
- Synthetic topiaryPrzemyslaw Prusinkiewicz, Mark James, Radomír Mech. 351-358 [doi]
- Visual simulation of lightningTodd R. Reed, Brian Wyvill. 359-364 [doi]
- Predicting the drape of woven cloth using interacting particlesDavid E. Breen, Donald H. House, Michael J. Wozny. 365-372 [doi]
- Method of displaying optical effects within water using accumulation bufferTomoyuki Nishita, Eihachiro Nakamae. 373-379 [doi]
- IRIS performer: a high performance multiprocessing toolkit for real-time 3D graphicsJohn Rohlf, James Helman. 381-394 [doi]
- Planning motions with intentionsYoshihito Koga, Koichi Kondo, James Kuffner, Jean-Claude Latombe. 395-408 [doi]
- Animating images with drawingsPeter Litwinowicz, Lance Williams. 409-412 [doi]
- Animated conversation: rule-based generation of facial expression, gesture & spoken intonation for multiple conversational agentsJustine Cassell, Catherine Pelachaud, Norman I. Badler, Mark Steedman, Brett Achorn, Tripp Becket, Brett Douville, Scott Prevost, Matthew Stone. 413-420 [doi]
- TBAG: a high level framework for interactive, animated 3D graphics applicationsConal Elliott, Greg Schechter, Ricky Yeung, Salim S. Abi-Ezzi. 421-434 [doi]
- A clustering algorithm for radiosity in complex environmentsBrian E. Smits, James Arvo, Donald P. Greenberg. 435-442 [doi]
- Partitioning and ordering large radiosity computationsSeth J. Teller, Celeste Fowler, Thomas A. Funkhouser, Pat Hanrahan. 443-450 [doi]
- Fast volume rendering using a shear-warp factorization of the viewing transformationPhilippe Lacroute, Marc Levoy. 451-458 [doi]
- The RADIANCE lighting simulation and rendering systemGregory J. Ward. 459-472 [doi]
- Research frontiers in virtual realitySteve Bryson, Steven Feiner, Frederick P. Brooks Jr., Philip M. Hubbard, Randy Pausch, Andries van Dam. 473-474 [doi]
- Computer graphics and economic transformationsWalt Bransford, Maury Klein, Craig Moody, David Reed, Michael L. Rothschild. 475-476 [doi]
- Production for the long haulJohn C. Donkin, Charles Gibson, Ralph Guggenheim, Edward Kummer, Brad Lewis, Jeff Thingvold. 477-478 [doi]
- Approaches to teaching introductory computer graphicsMaria M. Larrondo-Petrie, Jack Bresenham, Cary Laxer, John Lansdown, G. Scott Owen. 479-480 [doi]
- Exploiting networks for visualization and collaboration: no network roadblocks?Theresa-Marie Rhyne, George Brett, Donald P. Brutzman, Donna Cox, Adelino Santos. 481-482 [doi]
- Optimization - an emerging tool in computer graphicsJoe Marks, Michael F. Cohen, J. Thomas Ngo, Stuart M. Shieber, John Snyder. 483-484 [doi]
- Information visualization: the next frontierNahum D. Gershon, Colleen Bushell, Jock D. Mackinlay, William Ruh, Anselm Spoerri, Joel Tesler. 485-486 [doi]
- Art and technology: very large scale integrationTom Meyer, Sally Rosenthal, Stephen R. Johnson, Mary Lou Jepsen, Douglas Davis. 487-488 [doi]
- Computer graphics, are we forcing people to evolve?Roger E. Wilson, Brenda Laurel, Terence McKenna, Leonard Shlain. 489 [doi]
- Computer graphics for architecture and design presentations: current work and trends outside the U.SAlonzo C. Addison, Alfredo S. Andia, Nicolò Ceccarelli, Gustavo J. Llavaneras, Makoto Majima, Ken Roger Sawai. 490-491 [doi]
- Why is 3-D interaction so hard and what can we really do about it?Julian E. Gómez, Rick Carey, Tony Fields, Andries van Dam, Dan Venolia. 492-493 [doi]
- Computer technology and the artistic process: how the computer industry changes the form and function of artJane Flint DeKoven, Tim Binkley, Glenn Entis, Delle Maxwell, Alvy Ray Smith. 494-495 [doi]
- Determinants of immersivity in virtual reality: graphics vs. actionAlan R. Mitchell, Stuart Rosen, William Bricken, Ron Martinez, Brenda Laurel. 496 [doi]
- Reading the fine print: what benchmarks don t tell youRandi J. Rost, Jim Bushnell, David Cooper, Jerry Schneble, Lynn Thorsen-Jensen. 497-498 [doi]
- Is visualization REALLY necessary?: the role of visualization in science, engineering, and medicineNahum D. Gershon, Richard Mark Friedhoff, John Gass, Robert Langridge, Hans-Peter Meinzer, Justin D. Pearlman. 499-500 [doi]