A Game Engine as a Generic Platform for Real-Time Previz-on-Set in Cinema Visual Effects

Timothée de Goussencourt, Jean Dellac, Pascal Bertolino. A Game Engine as a Generic Platform for Real-Time Previz-on-Set in Cinema Visual Effects. In Sebastiano Battiato, Jacques Blanc-Talon, Giovanni Gallo, Wilfried Philips, Dan C. Popescu, Paul Scheunders, editors, Advanced Concepts for Intelligent Vision Systems - 16th International Conference, ACIVS 2015, Catania, Italy, October 26-29, 2015, Proceedings. Volume 9386 of Lecture Notes in Computer Science, pages 883-894, Springer, 2015. [doi]

Authors

Timothée de Goussencourt

This author has not been identified. Look up 'Timothée de Goussencourt' in Google

Jean Dellac

This author has not been identified. Look up 'Jean Dellac' in Google

Pascal Bertolino

This author has not been identified. Look up 'Pascal Bertolino' in Google