A Game Engine as a Generic Platform for Real-Time Previz-on-Set in Cinema Visual Effects

Timothée de Goussencourt, Jean Dellac, Pascal Bertolino. A Game Engine as a Generic Platform for Real-Time Previz-on-Set in Cinema Visual Effects. In Sebastiano Battiato, Jacques Blanc-Talon, Giovanni Gallo, Wilfried Philips, Dan C. Popescu, Paul Scheunders, editors, Advanced Concepts for Intelligent Vision Systems - 16th International Conference, ACIVS 2015, Catania, Italy, October 26-29, 2015, Proceedings. Volume 9386 of Lecture Notes in Computer Science, pages 883-894, Springer, 2015. [doi]

Abstract

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