A Game Engine as a Generic Platform for Real-Time Previz-on-Set in Cinema Visual Effects

Timothée de Goussencourt, Jean Dellac, Pascal Bertolino. A Game Engine as a Generic Platform for Real-Time Previz-on-Set in Cinema Visual Effects. In Sebastiano Battiato, Jacques Blanc-Talon, Giovanni Gallo, Wilfried Philips, Dan C. Popescu, Paul Scheunders, editors, Advanced Concepts for Intelligent Vision Systems - 16th International Conference, ACIVS 2015, Catania, Italy, October 26-29, 2015, Proceedings. Volume 9386 of Lecture Notes in Computer Science, pages 883-894, Springer, 2015. [doi]

@inproceedings{GoussencourtDB15,
  title = {A Game Engine as a Generic Platform for Real-Time Previz-on-Set in Cinema Visual Effects},
  author = {Timothée de Goussencourt and Jean Dellac and Pascal Bertolino},
  year = {2015},
  doi = {10.1007/978-3-319-25903-1_76},
  url = {http://dx.doi.org/10.1007/978-3-319-25903-1_76},
  researchr = {https://researchr.org/publication/GoussencourtDB15},
  cites = {0},
  citedby = {0},
  pages = {883-894},
  booktitle = {Advanced Concepts for Intelligent Vision Systems - 16th International Conference, ACIVS 2015, Catania, Italy, October 26-29, 2015, Proceedings},
  editor = {Sebastiano Battiato and Jacques Blanc-Talon and Giovanni Gallo and Wilfried Philips and Dan C. Popescu and Paul Scheunders},
  volume = {9386},
  series = {Lecture Notes in Computer Science},
  publisher = {Springer},
  isbn = {978-3-319-25902-4},
}