Fast and reliable collision culling using graphics hardware

Naga K. Govindaraju, Ming C. Lin, Dinesh Manocha. Fast and reliable collision culling using graphics hardware. In Rynson W. H. Lau, George Baciu, editors, Proceedings of the ACM Symposium on Virtual Reality Software and Technology, VRST 2004, Hong Kong, China, November 10-12, 2004. pages 2-9, ACM, 2004. [doi]

References

No references recorded for this publication.

Cited by

No citations of this publication recorded.