Abstract is missing.
- Recent advances in visibility determination for large and complex virtual environmentsDaniel Cohen-Or. 1 [doi]
- Fast and reliable collision culling using graphics hardwareNaga K. Govindaraju, Ming C. Lin, Dinesh Manocha. 2-9 [doi]
- Interactive collision detection for complex and deformable models using programmable graphics hardwareWei Chen, Huagen Wan, Hongxin Zhang, Hujun Bao, Qunsheng Peng. 10-15 [doi]
- The Grappl 3D interaction technique libraryMark Green, Joe Lo. 16-23 [doi]
- Multi-layered deformable surfaces for virtual clothingWingo Sai-Keung Wong, George Baciu, Jinlian Hu. 24-31 [doi]
- Animating reactive motions for biped locomotionTaku Komura, Howard Leung, James Kuffner. 32-40 [doi]
- Animating complex hairstyles in real-timePascal Volino, Nadia Magnenat-Thalmann. 41-48 [doi]
- A lightweight algorithm for real-time motion synthesisKatsuaki Kawachi, Takeo Kanade, Hiromasa Suzuki. 49-56 [doi]
- Marker-free kinematic skeleton estimation from sequences of volume dataChristian Theobalt, Edilson de Aguiar, Marcus A. Magnor, Holger Theisel, Hans-Peter Seidel. 57-64 [doi]
- Scalable pedestrian simulation for virtual citiesSoteris Stylianou, Marios M. Fyrillas, Yiorgos Chrysanthou. 65-72 [doi]
- Observing effects of attention on presence with fMRISungkil Lee, Gerard Jounghyun Kim, Janghan Lee. 73-80 [doi]
- Supporting social human communication between distributed walk-in displaysDavid J. Roberts, Robin Wolff, Oliver Otto, Dieter Kranzlmüller, Christoph Anthes, Anthony Steed. 81-88 [doi]
- Using a vibro-tactile display for enhanced collision perception and presenceJonghyun Ryu, Gerard Jounghyun Kim. 89-96 [doi]
- FreeWalk/Q: social interaction platform in virtual spaceHideyuki Nakanishi, Toru Ishida. 97-104 [doi]
- Turning VR inside out: thoughts about where we are headingSteven Feiner. 105 [doi]
- Scanning and rendering scene tunnels for virtual city traversingJiang Yu Zheng, Yu Zhou, Min Shi. 106-113 [doi]
- Modeling and rendering of walkthrough environments with panoramic imagesAngus M. K. Siu, Ada S. K. Wan, Rynson W. H. Lau. 114-121 [doi]
- Design and evaluation of a wind display for virtual realityTaeyong Moon, Gerard Jounghyun Kim. 122-128 [doi]
- GameOD: an internet based game-on-demand frameworkFrederick W. B. Li, Rynson W. H. Lau, Danny Kilis. 129-136 [doi]
- A CAVE system for interactive modeling of global illumination in car interiorKirill Dmitriev, Thomas Annen, Grzegorz Krawczyk, Karol Myszkowski, Hans-Peter Seidel. 137-145 [doi]
- Towards full-body haptic feedback: the design and deployment of a spatialized vibrotactile feedback systemRobert W. Lindeman, Robert Page, Yasuyuki Yanagida, John L. Sibert. 146-149 [doi]
- An efficient representation of complex materials for real-time renderingWan-Chun Ma, Sung-Hsiang Chao, Bing-Yu Chen, Chun-Fa Chang, Ming Ouhyoung, Tomoyuki Nishita. 150-153 [doi]
- Huge texture mapping for real-time visualization of large-scale terrainWei Hua, Huaisheng Zhang, Yanqing Lu, Hujun Bao, Qunsheng Peng. 154-157 [doi]
- A voxel based multiresolution technique for soft tissue deformationLenka Jerábková, Torsten Kuhlen, Timm P. Wolter, Norbert Pallua. 158-161 [doi]
- A framework for 3D visualisation and manipulation in an immersive space using an untethered bimanual gestural interfaceYves Boussemart, François Rioux, Frank Rudzicz, Michael Wozniewski, Jeremy R. Cooperstock. 162-165 [doi]
- The MORGAN framework: enabling dynamic multi-user AR and VR projectsJan Ohlenburg, Iris Herbst, Irma Lindt, Torsten Fröhlich, Wolfgang Broll. 166-169 [doi]
- Fast model tracking with multiple cameras for augmented realityAlberto Sanson, Umberto Castellani, Andrea Fusiello. 170-173 [doi]
- Occlusion handling for medical augmented reality using a volumetric phantom modelJan Fischer, Dirk Bartz, Wolfgang Straßer. 174-177 [doi]
- NOYO: 6DOF elastic rate control for virtual environmentsAndreas Simon, Mario Doulis. 178-181 [doi]
- Tailor tools for interactive design of clothing in virtual environmentsMichael Keckeisen, Matthias Feurer, Markus Wacker. 182-185 [doi]
- Reality-augmented virtuality: modeling dynamic events from natureMarcus A. Magnor. 186 [doi]
- Transpost: all-around display system for 3D solid imageRieko Otsuka, Takeshi Hoshino, Youichi Horry. 187-194 [doi]
- Telerehabilitation: controlling haptic virtual environments through handheld interfacesMario Gutiérrez, Patrick Lemoine, Daniel Thalmann, Frédéric Vexo. 195-200 [doi]
- Multi-resolution haptic interaction of hybrid virtual environmentsHui Chen, Hanqiu Sun. 201-208 [doi]
- Electrostatic tactile display with thin film slider and its application to tactile tele-presentation systemsAkio Yamamoto, Shuichi Nagasawa, Hiroaki Yamamoto, Toshiro Higuchi. 209-216 [doi]