Procedural weapons generation for unreal tournament III

Daniele Gravina, Daniele Loiacono. Procedural weapons generation for unreal tournament III. In Elena G. Bertozzi, Bill Kapralos, Nahum D. Gershon, Jim R. Parker, editors, 2015 IEEE Games Entertainment Media Conference, GEM 2015, Toronto, ON, Canada, October 14-16, 2015. pages 1-8, IEEE, 2015. [doi]

@inproceedings{GravinaL15,
  title = {Procedural weapons generation for unreal tournament III},
  author = {Daniele Gravina and Daniele Loiacono},
  year = {2015},
  doi = {10.1109/GEM.2015.7377225},
  url = {http://dx.doi.org/10.1109/GEM.2015.7377225},
  researchr = {https://researchr.org/publication/GravinaL15},
  cites = {0},
  citedby = {0},
  pages = {1-8},
  booktitle = {2015 IEEE Games Entertainment Media Conference, GEM 2015, Toronto, ON, Canada, October 14-16, 2015},
  editor = {Elena G. Bertozzi and Bill Kapralos and Nahum D. Gershon and Jim R. Parker},
  publisher = {IEEE},
  isbn = {978-1-4673-7452-1},
}