Procedural weapons generation for unreal tournament III

Daniele Gravina, Daniele Loiacono. Procedural weapons generation for unreal tournament III. In Elena G. Bertozzi, Bill Kapralos, Nahum D. Gershon, Jim R. Parker, editors, 2015 IEEE Games Entertainment Media Conference, GEM 2015, Toronto, ON, Canada, October 14-16, 2015. pages 1-8, IEEE, 2015. [doi]

Abstract

Abstract is missing.