Splat/Mesh Blending, Perspective Rasterization and Transparency for Point-Based Rendering

Gaël Guennebaud, Loïc Barthe, Mathias Paulin. Splat/Mesh Blending, Perspective Rasterization and Transparency for Point-Based Rendering. In Mario Botsch, Baoquan Chen, Mark Pauly, Matthias Zwicker, editors, Symposium on Point Based Graphics, Boston, Massachusetts, USA, 2006. Proceedings. pages 49-57, Eurographics Association, 2006. [doi]

Abstract

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