Tangible or Digital? A Comparison Between Two Tools for Designing Asymmetric Role-Playing Games for Learning

Gaƫlle Guigon, Mathieu Vermeulen, Mathieu Muratet, Thibault Carron. Tangible or Digital? A Comparison Between Two Tools for Designing Asymmetric Role-Playing Games for Learning. In Oleksandra Poquet, Alejandro Ortega-Arranz, Olga Viberg, Irene-Angelica Chounta, Bruce M. McLaren, Jelena Jovanovic 0001, editors, Proceedings of the 16th International Conference on Computer Supported Education, CSEDU 2024, Angers, France, May 2-4, 2024, Volume 1. pages 34-42, SCITEPRESS, 2024. [doi]

Abstract

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