Abstract is missing.
- The Teacher in the Loop: Co-design Approaches to Increase Teacher Agency with Learning AnalyticsAlejandra Martínez-Monés. 5
- AI for Adaptive Tutoring and Transfer Student SuccessZachary A. Pardos. 7
- The Potential of Social Robots in Higher EducationBirgit Lugrin. 9
- Students Want to Experiment While Teachers Care More About Assessment! Exploring How Novices and Experts Engage in Course DesignAtezaz Ahmad, Jan Schneider 0001, Marcel Schmitz, Daniel Schiffner, Hendrik Drachsler. 15-26 [doi]
- Exploring the Impact of Covid-19 Pandemic on the Online Learning Experience of Higher Education Students in MoroccoRdouan Faizi. 27-33 [doi]
- Tangible or Digital? A Comparison Between Two Tools for Designing Asymmetric Role-Playing Games for LearningGaëlle Guigon, Mathieu Vermeulen, Mathieu Muratet, Thibault Carron. 34-42 [doi]
- Bridging Skills and Scenarios: Initial Steps Towards Using Faded Worked Examples as Personalized Exercises in Vocational EducationTorben Soennecken, Anan Schütt, Björn Petrak, Elisabeth André. 43-53 [doi]
- Virtual3R: A Virtual Collaborative Platform for Animal ExperimentationMohamed-Amine Abrache, Lahcen Oubahssi. 54-65 [doi]
- The Role of Privacy and Security Concerns and Trust in Online Teaching: Experiences of Higher Education Students in the Kingdom of Saudi ArabiaBasmah Almekhled, Helen Petrie. 66-77 [doi]
- Aesthetics as a Decisive and Motivational Factor for Online TrainingAnaïs Niveau, Jean-Christophe Sakdavong. 78-90 [doi]
- Interactive Math Explorations Using the Game-Based Application MatematiXDaniela Popita, Adriana Mihaela Coroiu. 91-102 [doi]
- Peephole Technology for Mobile Collaborative Learning: An In- Classroom Exploratory StudySebastian Simon, Iza Marfisi-Schottman, Sébastien George. 103-114 [doi]
- Teaching Assistants as Assessors: An Experience Based NarrativeFaizan Ahmed, Nacir Bouali, Marcus Gerhold. 115-123 [doi]
- Optimizing Academic Pairings in Smart Campuses: A Recommendation System for Academic CommunitiesElvandi da Silva Júnior, Gabriel Casanova, Daniel Youssef de Hollanda Lopes, Ana Paula Militz Dorneles, Renan Bordignon Poy, José Palazzo M. de Oliveira, Vinícius Maran. 124-134 [doi]
- Let's Choose STEM: An Overview on Study Program Guiding Online Self-Assessments and Future DirectionsVivien Landgrebe, Sarah Aragon-Hahner, Sven Strickroth. 135-145 [doi]
- Play Testing and Reflective Learning AI Tool for Creative Media CoursesBhojan Anand, Yuxin Hu. 146-158 [doi]
- Designing Stemie, the Evolution of the Kid Grígora Educational RobotRolando Barradas, José Alberto Lencastre, Salviano Soares, António Valente. 159-169 [doi]
- Brick by Brick: Exploring the Influence of LEGO SERIOUS PLAY on Master's Students' Digital Transformation ProposalsT. Lucio-Nieto, Y. Martínez-Treviño. 170-177 [doi]
- Teaching Introductory Game Audio to Undergraduate Students Using a Novel Digital Game TemplateCláudio Carvilhe, Christopher Hernandez, Lucas Adamo, Carlos Nascimento Silla Jr.. 178-189 [doi]
- Disability Racer: A Digital Game for Raising Awareness of Ophthalmological: Related IssuesLuiz V. Leão, Douglas C. de Souza, Tiago J. D. Souza, Artur G. Hauache, Eduardo W. Stival, Carlos Nascimento Silla Jr.. 190-201 [doi]
- Graphical Recognition of Antiderivatives: Analysis of Different Strategies Reflecting Level of Expertise Using Eye-Tracker ToolChristian Casalvieri, Alessandro Gambini, Camilla Spagnolo, Giada Viola. 202-215 [doi]
- Demonstration Experiment of Decentralized Learning Within Traditional Decentralized EducationMasumi Hori, Seishi Ono, Kensuke Miyashita. 216-226 [doi]
- Decoding the Gap: A Retrospective Analysis of Women's Experiences in Software EngineeringLucia Happe, Kai Marquardt, Ricarda Trumpf, Ingo Wagner. 227-236 [doi]
- Using the Open Source Collaborative Model for Digital Educational ContentRazvan Nitu, Alexandru Apostolescu, Liza Babu, Mihai Barut, Razvan Adrian Deaconescu, Teodor-Stefan Dutu, Stefan-Dorin Jumarea, Viorel-Gabriel Mocanu, Vlad-Iulius Nastase, Sendroiu Adrian, Sergiu Weisz, Anna Helga Jónsdóttir, Eggert Karl Hafsteinsson, Gunnar Stefansson. 239-249 [doi]
- Mathkinetics: Solving Arithmetics While Running out of BreathDiego Scarcella, Jan Schneider 0001, Natalie Kiesler, Daniel Schiffner. 250-256 [doi]
- PyResolveMetrics: A Standards-Compliant and Efficient Approach to Entity Resolution MetricsAndrei Olar, Laura Diosan. 257-263 [doi]
- A Context-Aware Chatbot for Student Assistance Services in Higher EducationAbdelkader Ouared, Moussa Amrani, Pierre-Yves Schobbens. 264-271
- Sustainable Learning Analytics: Measuring and Understanding the Drivers of Energy Consumption of AI in EducationMarlene Bültemann, Katharina Simbeck, Nathalie Rzepka, Yannick Kalff. 272-279 [doi]
- Towards LLM-Based Autograding for Short Textual AnswersJohannes Schneider 0002, Bernd Schenk, Christina Niklaus. 280-288 [doi]
- Validity Claims in Children-AI Discourse: Experiment with ChatGPTJohannes Schneider 0002, Leona Chandra Kruse, Isabella Seeber. 289-296 [doi]
- Implementing Learning Analytic Systems in Educational Institutions: The Importance of Transparent Information for User AcceptanceLynn Schmodde, Marius Claus Wehner, Paulin Zahn, Jasmin Georgy. 297-304 [doi]
- Requirements for an Online Integrated Development Environment for Automated Programming Assessment SystemsEduard Frankford, Daniel Crazzolara, Clemens Sauerwein, Michael Vierhauser, Ruth Breu. 305-313 [doi]
- Humour in Educational Robots: Investigating the Effects of Humour in a Robot-Led Scrumban Simulation in Business EducationIlona Buchem, Niklas Bäcker, Ayline Trutty, Emily Thomas, Kerim Dincel. 314-321 [doi]
- Analysis of Student-Problems While Working with Physical Computing DevicesEric Schätz, Lutz Hellmig, Alke Martens. 322-329 [doi]
- XM: A Customised Software Tool to Facilitate Learning and Professional Skills Development in Operating SystemsAlina Delia Calin, Rares Florin Boian, Horea-Bogdan Muresan. 330-337 [doi]
- ImGame: An Immersive Educational Environment to Teach Contemporary ArtIeva Gintere, Emmanouel Rovithis, Ágnes Karolina Bakk, Alvis Misjuns. 338-346 [doi]
- Perceptions of Entrepreneurship Among Graduate Students: Challenges, Opportunities, and Cultural BiasesManuela Andreea Petrescu, Dan-Mircea Suciu. 347-354 [doi]
- Navigating Educational Frontiers in the AI Era: A Teacher's Autoethnography on AI-Infused EducationLisa Kuka, Barbara Sabitzer. 355-362 [doi]
- TransLaboration: An Online Collaborative Learning Environment with Socially Shared Regulation Prompts in Translation ClassroomNanzhe Li, Nurbiha A. Shukor. 363-370 [doi]
- Piloting Case Studies of Technology-Enhanced Innovative Pedagogies in Four European Higher Education InstitutionsBlazenka Divjak, Josipa Badari. 371-379 [doi]
- Broaden Your Horizon! Play with Semantics via a Knowledge Graph-Based ApproachPasquale Esposito, Crescenzo Mazzone, Maria Angela Pellegrino, Vittorio Scarano. 380-387 [doi]
- Spread the Word! BaLex, A Gamified Lexical Database for Collaborative Vocabulary LearningEnzo Simonnet, Mathieu Loiseau, Émilie Magnat, Élise Lavoué. 388-395 [doi]
- Shorter Texts, Less Scrolling, More Visual Support for Younger Learners: Low-Threshold GDPR Conform Registration Form with Double Opt-In for the Learning Management System MoodleTina John, Stephanie Wullf. 396-403 [doi]
- A Community-Based Support Scheme to Promote Learning Mobility: Practices in Higher Education in Southeast Asia and JapanRika Ikeda, Andrey Ferriyan, Keiko Okawa, Achmad Husni Thamrin. 404-411 [doi]
- High-Fidelity Simulation Pre-Briefing with Digital Quizzes: Using INACSL Standards for Improving EffectivenessNazanin Sheykhmohammadi, Aryobarzan Atashpendar, Denis Zampuniéris. 412-419 [doi]
- A Pipeline for the Automatic Evaluation of Dental Surgery Gestures in Preclinical Training from Captured MotionsMohamed Nail Hefied, Ludovic Hamon, Sébastien George, Valériane Loison, Fabrice Pirolli, Serena Lopez, Raphaëlle Crétin-Pirolli. 420-427 [doi]
- Building Suitable Observation Points to Enhance the Learner's Perception of Information in Virtual Environment for Gesture LearningVincent Agueda, Ludovic Hamon, Sébastien George, Pierre-Jean Petitprez. 428-435 [doi]
- Explainable AI for Unsupervised Machine Learning: A Proposed Scheme Applied to a Case Study with Science TeachersYael Feldman-Maggor, Tanya Nazaretsky, Giora Alexandron. 436-444 [doi]
- Developing Design Principles for Computational Thinking Learning Environments: Pathways into Practice with Physical ComputingOliver Kastner-Hauler, Bernhard Standl, Barbara Sabitzer, Zsolt Lavicza. 445-453 [doi]
- OER-Enabled Pedagogy with Multipurpose Digital LMS-Quiz-Activities for MathematicsAna Donevska-Todorova. 454-461 [doi]
- Autobiographically Designing Mixed Reality for LecturersSebastian Felix Rauh, José García Estrada, Horst Orsolits, Robert Fellner. 462-469 [doi]
- EduColl: A Collaborative Design Approach Based on Conflict Resolution for the Assessment of Learning ResourcesManel BenSassi, Henda Ben Ghézala. 470-477 [doi]
- Guiding the Integration of Multimodal Learning Analytics in the Glocal Classroom: A Case Study Applying MAMDAHamza Ouhaichi, Daniel Spikol, Bahtijar Vogel. 478-485 [doi]
- A Revolutionary Real-Time Translation Tool for Text, Audio, and Sign Language from ImagesPaula Escudeiro, Márcia Campos Gouveia, Nuno Escudeiro. 486-493 [doi]
- Individual Business Simulation Games as a Service: Towards a Concept for Adaptive ERP EducationRobert Häusler, Daniel Staegemann, Klaus Turowski. 494-501 [doi]
- Unveiling the Potential: Assessing the Role of SSI Wallets in Promoting Sustainability in Federated Learning EnvironmentsDamanpreet Singh Walia, Ksenia Neumann, Visman Jeet Singh Walia, Malte Rathjens, Stefan Weidner, Klaus Turowski. 502-509 [doi]
- Metaverse4Deaf: Assistive Technology for Inclusion of People with Hearing Impairment in Distance Education Through a Metaverse-Based EnvironmentAdson R. P. Damasceno, Lidiane C. Silva, Eudenia Magalhães Barros, Francisco C. M. B. Oliveira. 510-517 [doi]
- Ad-Hoc Assessment for Microlearning Units in Competency-Based Learning Paths in Learning Management SystemsTina John. 518-525 [doi]
- Exploring the Significance of 360-Degree Video Technology on Fieldwork Learning in Higher Education: Students' PerspectivesLeandro Navarro Hundzinski, Fathima Assilmia, Keiko Okawa, Le Thao Chi Vu. 526-533 [doi]
- Innovation or Imitation? A Critical Analysis of AI-Authored vs. Human-Authored Scientific PapersCorinna Hörmann, Lisa Kuka, Anneliese Fraser, Barbara Sabitzer. 534-541 [doi]
- Prototyping Educational and Scientific Devices with a Custom Python Library for Lego Robot Inventor 5in1 Mindstorms Kit: A Leap Motion Integration Case StudyJakub Malinowski, Piotr Artiemjew, Wojciech Cybowski. 542-549 [doi]
- Effects of Information Granularity on Health Education: An Artificial Intelligence-Based Situational R-Map AnalysisMikiko Oono, Masaaki Ozaki, Thassu Srinivasan Shreesh Babu, Yoshifumi Nishida. 550-556 [doi]
- Enhancing Participation Through Inquiry Learning and Citizen Science: Science for EveryoneEileen Scanlon, Christothea Herodotou. 557-563 [doi]
- Teachers' Perception of AI and Their Attitudes Towards AIMario Konecki, Tanja Baksa, Mladen Konecki. 564-568 [doi]
- A Proposal for Assessing Digital Maturity in French Primary Education: Design of Tools and MethodsChristine Michel, Laëtitia Pierrot. 569-577 [doi]
- Expanding Code Assessment: A Qualitative Feedback System for Beginning StudentsRaimundo Meliana de Carvalho Filho, Carlos de Salles Soares Neto, Davi Viana dos Santos. 578-584 [doi]
- Views of Administrators on the Use of Social Media Networks and Tools in School Management ProcessesMurat Tasdan, Ali Ibrahim Can Gözüm, Michail Kalogiannakis, Stamatios Papadakis. 585-592
- Fostering Piano Keyboard Proficiency Through Interactive Minigames on a MIDI ControllerAndrea Tarondo, Susanna Brambilla, Luca Andrea Ludovico. 597-605 [doi]
- Troubadour: Inverse Dictation Games for Ear TrainingKlara Znidersic, Matija Podbreznik, Ziga Klun, Peter Savli, Matija Marolt, Matevz Pesek. 606-613 [doi]
- A Quantitative Survey of Digital Competencies of Music Teachers in the European UnionCárthach Ó Nuanáin, Esther Viñuela Lozano, Kadri Steinbach, Yvan Corbat, Themuri Sulamanidze, Raquel López, Maria O'Connor. 614-619 [doi]
- Techville's Chronicles: A Music Pedagogy Project to Foster Children's AI Literacy Through Co-Creativity and Multimedia StorytellingEmilia Parada-Cabaleiro. 623-630 [doi]
- Learning Analytics Support in Higher-Education: Towards a Multi-Level Shared Learning Analytics FrameworkMichael Vierhauser, Iris Groher, Clemens Sauerwein, Tobias Antensteiner, Sebastian Hatmanstorfer. 635-644 [doi]
- ConstrucTED: Constructing Tailored Educational Datasets from Online CoursesAymen A. Bazouzi, Zoltán Miklós 0001, Mickaël Foursov, Hoël Le Capitaine. 645-652 [doi]
- Navigating the Landscape of Digital Competence Frameworks: A Systematic Analysis of AI Coverage and AdaptabilityBarbara Wimmer, Irene Mayr, Thorsten Händler. 653-667 [doi]
- Towards Task-Oriented ICALL: A Criterion-Referenced Learner Dashboard Organising Digital PracticeLeona Colling, Ines Pieronczyk, Cora Parrisius, Heiko Holz, Stephen Bodnar, Florian Nuxoll, Detmar Meurers. 668-679 [doi]
- VR Public Speaking Simulations Can Make Voices Stronger and More EffortfulÏo Valls-Ratés, Oliver Niebuhr, Pilar Prieto. 685-693 [doi]
- Investigating Female Sexual Presence Through Triangulation of Behavioral and Physiological Measures in Virtual Reality: Towards Therapeutic Applications for Sexual DisordersSara Saint-Pierre Côté, Mathieu Brideau-Duquette, David Lafortune, James G. Pfaus, Patrice Renaud. 694-700 [doi]
- The Preservation of Heritage in a School Campus with Augmented Reality (AR) and Game-Based LearningP. B. A. Vu, Q. Ying, Kenneth Y. T. Lim. 701-710 [doi]
- Virtual Museum Gamification for Discovery-Based Online Learning in the MetaverseStylianos Mystakidis, Penelope Theologi-Gouti, Athanasios Christopoulos, Chrysostomos D. Stylios. 711-719 [doi]
- An Adaptive Learning Environment for Industry 4.0 Competencies Based on a Learning Factory and Its Immersive Digital TwinPolina Häfner, Viktoria Bergmann, Victor Häfner, Felix Longge Michels, Michael Grethler, Abhijit Karande. 720-731 [doi]
- Metaverse in Education: What Has Been Done so Far? A Systematic Literature Review to Map Benefits and Limitations and to Set Future Research and Application DirectionsMaria Elena Latino, Maria Chiara de Lorenzi, Mattia Arcuti, Angelo Corallo. 735-743 [doi]
- How Do VR Applications Address the Challenges of Conveying the Tactile Feedback Crucial to Traditional Calligraphy PracticeNan Ma, Dongxing Yu. 744-750 [doi]
- Development of a Real-Time Adaptable Virtual Reality-Scenario Training for Anaesthesiology Education, a User-Centered DesignKrista Hoek, Christina Jaschinski, Monique van Velzen, Elise Sarton. 751-757 [doi]
- Development of a Patient-Embodied Experience, How and Why?Krista Hoek, Monique van Velzen, Elise Sarton. 758-764 [doi]
- Harmosphere VR: Enhancing Harmonic Learning in Music Schools Through Virtual RealityWeronika Stachurska, Aleksandra Witoszek-Kubicka, Magdalena Igras-Cybulska. 765-771 [doi]
- Social Virtual Environments: Opportunities and Workflows in Cultural Heritage and Education in ArchitectureElisabetta Caterina Giovannini. 772-783 [doi]
- Overcoming Student Passivity with Automatic Item GenerationSebastian Kucharski, Florian Stahr, Iris Braun, Gregor Damnik. 789-798 [doi]
- A Method for Generating TestletsMark J. Gierl, Tahereh Firoozi. 799-806 [doi]
- Generalized Automatic Item Generation for Graphical Conceptual Modeling TasksPaul Christ, Torsten Munkelt, Jörg M. Haake. 807-818 [doi]
- Automatic Question Generation for the Japanese National Nursing Examination Using Large Language ModelsYûsei Kido, Hiroaki Yamada 0002, Takenobu Tokunaga, Rika Kimura, Yuriko Miura, Yumi Sakyo, Naoko Hayashi. 821-829 [doi]
- Automatic Generation of Problem-Solving Assessment Items Through Domain Model VariationsInga Marina Saatz. 830-835 [doi]
- Investigating the Quality of AI-Generated Distractors for a Multiple-Choice Vocabulary TestWojciech Malec. 836-843 [doi]