Christian Güttler, Troels Degn Johansson. Spatial principles of level-design in multi-player first-person shooters. In Proceedings of the 2nd Workshop on Network and System Support for Games, NETGAMES 2003, Redwood City, California, USA, May 22-23, 2003. pages 158-170, ACM, 2003. [doi]
@inproceedings{GuttlerJ03, title = {Spatial principles of level-design in multi-player first-person shooters}, author = {Christian Güttler and Troels Degn Johansson}, year = {2003}, doi = {10.1145/963900.963915}, url = {http://doi.acm.org/10.1145/963900.963915}, tags = {principles, design}, researchr = {https://researchr.org/publication/GuttlerJ03}, cites = {0}, citedby = {0}, pages = {158-170}, booktitle = {Proceedings of the 2nd Workshop on Network and System Support for Games, NETGAMES 2003, Redwood City, California, USA, May 22-23, 2003}, publisher = {ACM}, isbn = {1-58113-734-6}, }