Spatial principles of level-design in multi-player first-person shooters

Christian Güttler, Troels Degn Johansson. Spatial principles of level-design in multi-player first-person shooters. In Proceedings of the 2nd Workshop on Network and System Support for Games, NETGAMES 2003, Redwood City, California, USA, May 22-23, 2003. pages 158-170, ACM, 2003. [doi]

@inproceedings{GuttlerJ03,
  title = {Spatial principles of level-design in multi-player first-person shooters},
  author = {Christian Güttler and Troels Degn Johansson},
  year = {2003},
  doi = {10.1145/963900.963915},
  url = {http://doi.acm.org/10.1145/963900.963915},
  tags = {principles, design},
  researchr = {https://researchr.org/publication/GuttlerJ03},
  cites = {0},
  citedby = {0},
  pages = {158-170},
  booktitle = {Proceedings of the 2nd Workshop on Network and System Support for Games, NETGAMES 2003, Redwood City, California, USA, May 22-23, 2003},
  publisher = {ACM},
  isbn = {1-58113-734-6},
}