Abstract is missing.
- The effect of latency on user performance in Warcraft IIINathan Sheldon, Eric Girard, Seth Borg, Mark Claypool, Emmanuel Agu. 3-14 [doi]
- Modeling player session times of on-line gamesFrancis Chang, Wu-chang Feng. 23-26 [doi]
- A fair message exchange framework for distributed multi-player gamesKatherine Guo, Sarit Mukherjee, Sampath Rangarajan, Sanjoy Paul. 29-41 [doi]
- Causality and media synchronization control for networked multimedia games: centralized versus distributedYutaka Ishibashi, Shuji Tasaka. 42-51 [doi]
- Bandwidth requirement and state consistency in three multiplayer game architecturesJoseph D. Pellegrino, Constantinos Dovrolis. 52-59 [doi]
- Access network delay in networked gamesTom Jehaes, Danny De Vleeschauwer, Toon Coppens, Bart Van Doorselaer, Eva Deckers, W. Naudts, K. Spruyt, R. Smets. 63-71 [doi]
- A zone-based gaming architecture for ad-hoc networksSebastian Matas Riera, Oliver Wellnitz, Lars C. Wolf. 72-76 [doi]
- Mobility and stability evaluation in wireless multi-hop networks using multi-player gamesFrank H. P. Fitzek, Leonardo Badia, Michele Zorzi, Gerrit Schulte, Patrick Seeling, Tristan Henderson. 77-87 [doi]
- Six in the city: introducing Real Tournament - a mobile IPv6 based context-aware multiplayer gameKeith Mitchell, Duncan McCaffery, George Metaxas, Joe Finney, Stefan Schmid, Andrew Scott. 91-100 [doi]
- Experiences using a dual wireless technology infrastructure to support ad-hoc multiplayer gamesHartmut Ritter, Thiemo Voigt, Min Tian, Jochen H. Schiller. 101-105 [doi]
- Human Pacman: a sensing-based mobile entertainment system with ubiquitous computing and tangible interactionAdrian David Cheok, Fong Siew Wan, Kok Hwee Goh, Xubo Yang, Wei Liu, Farzam Farbiz. 106-117 [doi]
- Network technology, markets, and the growth of synthetic worldsEdward Castronova. 121-134 [doi]
- A multi-user framework supporting video-based avatarsPeter Quax, Tom Jehaes, Pieter Jorissen, Wim Lamotte. 137-147 [doi]
- Priority-based distribution trees for application-level multicastJürgen Vogel, Jörg Widmer, Dirk Farin, Martin Mauve, Wolfgang Effelsberg. 148-157 [doi]
- Spatial principles of level-design in multi-player first-person shootersChristian Güttler, Troels Degn Johansson. 158-170 [doi]
- On the geographic distribution of on-line game servers and playersWu-chang Feng, Wu-chi Feng. 173-179 [doi]
- A service platform for on-line gamesDebanjan Saha, Sambit Sahu, Anees Shaikh. 180-184 [doi]
- What online gamers really think of the Internet?Manuel M. Oliveira, Tristan Henderson. 185-193 [doi]