A zone-based gaming architecture for ad-hoc networks

Sebastian Matas Riera, Oliver Wellnitz, Lars C. Wolf. A zone-based gaming architecture for ad-hoc networks. In Proceedings of the 2nd Workshop on Network and System Support for Games, NETGAMES 2003, Redwood City, California, USA, May 22-23, 2003. pages 72-76, ACM, 2003. [doi]

Abstract

Abstract is missing.