Sebastian Matas Riera, Oliver Wellnitz, Lars C. Wolf. A zone-based gaming architecture for ad-hoc networks. In Proceedings of the 2nd Workshop on Network and System Support for Games, NETGAMES 2003, Redwood City, California, USA, May 22-23, 2003. pages 72-76, ACM, 2003. [doi]
@inproceedings{RieraWW03, title = {A zone-based gaming architecture for ad-hoc networks}, author = {Sebastian Matas Riera and Oliver Wellnitz and Lars C. Wolf}, year = {2003}, doi = {10.1145/963900.963907}, url = {http://doi.acm.org/10.1145/963900.963907}, tags = {rule-based, architecture, C++}, researchr = {https://researchr.org/publication/RieraWW03}, cites = {0}, citedby = {0}, pages = {72-76}, booktitle = {Proceedings of the 2nd Workshop on Network and System Support for Games, NETGAMES 2003, Redwood City, California, USA, May 22-23, 2003}, publisher = {ACM}, isbn = {1-58113-734-6}, }