A zone-based gaming architecture for ad-hoc networks

Sebastian Matas Riera, Oliver Wellnitz, Lars C. Wolf. A zone-based gaming architecture for ad-hoc networks. In Proceedings of the 2nd Workshop on Network and System Support for Games, NETGAMES 2003, Redwood City, California, USA, May 22-23, 2003. pages 72-76, ACM, 2003. [doi]

@inproceedings{RieraWW03,
  title = {A zone-based gaming architecture for ad-hoc networks},
  author = {Sebastian Matas Riera and Oliver Wellnitz and Lars C. Wolf},
  year = {2003},
  doi = {10.1145/963900.963907},
  url = {http://doi.acm.org/10.1145/963900.963907},
  tags = {rule-based, architecture, C++},
  researchr = {https://researchr.org/publication/RieraWW03},
  cites = {0},
  citedby = {0},
  pages = {72-76},
  booktitle = {Proceedings of the 2nd Workshop on Network and System Support for Games, NETGAMES 2003, Redwood City, California, USA, May 22-23, 2003},
  publisher = {ACM},
  isbn = {1-58113-734-6},
}