Low-Level Frame-Buffer Scraping for GPUs in the Cloud

Ilija Hadzic, Martin D. Carroll, Hans C. Woithe. Low-Level Frame-Buffer Scraping for GPUs in the Cloud. In IEEE International Symposium on Multimedia, ISM 2016, San Jose, CA, USA, December 11-13, 2016. pages 529-532, IEEE, 2016. [doi]

@inproceedings{HadzicCW16,
  title = {Low-Level Frame-Buffer Scraping for GPUs in the Cloud},
  author = {Ilija Hadzic and Martin D. Carroll and Hans C. Woithe},
  year = {2016},
  doi = {10.1109/ISM.2016.0116},
  url = {http://doi.ieeecomputersociety.org/10.1109/ISM.2016.0116},
  researchr = {https://researchr.org/publication/HadzicCW16},
  cites = {0},
  citedby = {0},
  pages = {529-532},
  booktitle = {IEEE International Symposium on Multimedia, ISM 2016, San Jose, CA, USA, December 11-13, 2016},
  publisher = {IEEE},
  isbn = {978-1-5090-4571-6},
}