Low-Level Frame-Buffer Scraping for GPUs in the Cloud

Ilija Hadzic, Martin D. Carroll, Hans C. Woithe. Low-Level Frame-Buffer Scraping for GPUs in the Cloud. In IEEE International Symposium on Multimedia, ISM 2016, San Jose, CA, USA, December 11-13, 2016. pages 529-532, IEEE, 2016. [doi]

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