The accumulation buffer: hardware support for high-quality rendering

Paul Haeberli, Kurt Akeley. The accumulation buffer: hardware support for high-quality rendering. In Forest Baskett, editor, Proceedings of the 17st Annual Conference on Computer Graphics and Interactive Techniques, SIGGRAPH 1990, 1990, Dallas, TX, USA. pages 309-318, ACM, 1990. [doi]

@inproceedings{HaeberliA90,
  title = {The accumulation buffer: hardware support for high-quality rendering},
  author = {Paul Haeberli and Kurt Akeley},
  year = {1990},
  doi = {10.1145/97879.97913},
  url = {http://doi.acm.org/10.1145/97879.97913},
  researchr = {https://researchr.org/publication/HaeberliA90},
  cites = {0},
  citedby = {0},
  pages = {309-318},
  booktitle = {Proceedings of the 17st Annual Conference on Computer Graphics and Interactive Techniques, SIGGRAPH 1990, 1990, Dallas, TX, USA},
  editor = {Forest Baskett},
  publisher = {ACM},
  isbn = {0-201-50933-4},
}