Abstract is missing.
- Curved surfaces and coherence for non-penetrating rigid body simulationDavid Baraff. 19-28 [doi]
- Dynamic simulation of autonomous legged locomotionMichael McKenna, David Zeltzer. 29-38 [doi]
- Geometric collisions for time-dependent parametric surfacesBrian Von Herzen, Alan H. Barr, Harold R. Zatz. 39-48 [doi]
- Rapid, stable fluid dynamics for computer graphicsMichael Kass, Gavin S. P. Miller. 49-57 [doi]
- Cone-spheresNelson L. Max. 59-62 [doi]
- Particle transport and image synthesisJames Arvo, David Kirk. 63-66 [doi]
- Rendering CSG models with a ZZ-bufferDavid Salesin, Jorge Stolfi. 67-76 [doi]
- Antialiasing of interlaced video animationJohn Amanatides, Don P. Mitchell. 77-85 [doi]
- Parallel object-space hidden surface removalWm. Randolph Franklin, Mohan S. Kankanhalli. 87-94 [doi]
- Hidden curve removal for free form surfacesGershon Elber, Elaine Cohen. 95-104 [doi]
- Using tolerances to guarantee valid polyhedral modeling resultsMark Segal. 105-114 [doi]
- Merging BSP trees yields polyhedral set operationsBruce F. Naylor, John Amanatides, William C. Thibault. 115-124 [doi]
- An efficient radiosity solution for bump texture generationHong Chen, Enhua Wu. 125-134 [doi]
- Incremental radiosity: an extension of progressive radiosity to an interactive image synthesis systemShenchang Eric Chen. 135-144 [doi]
- Adaptive radiosity textures for bidirectional ray tracingPaul S. Heckbert. 145-154 [doi]
- Adaptive mesh generation for global diffuse illuminationA. T. Campbell III, Donald S. Fussell. 155-164 [doi]
- Artificial reality with force-feedback: development of desktop virtual space with compact master manipulatorHiroo Iwata. 165-170 [doi]
- Rapid controlled movement through a virtual 3D workspaceJock D. Mackinlay, Stuart K. Card, George G. Robertson. 171-176 [doi]
- Project GROPEHaptic displays for scientific visualizationFrederick P. Brooks Jr., Ming Ouhyoung, James J. Batter, P. Jerome Kilpatrick. 177-185 [doi]
- Extended free-form deformation: a sculpturing tool for 3D geometric modelingSabine Coquillart. 187-196 [doi]
- Comprehensible rendering of 3-D shapesTakafumi Saito, Tokiichiro Takahashi. 197-206 [doi]
- Paint by numbers: abstract image representationsPaul Haeberli. 207-214 [doi]
- Direct WYSIWYG painting and texturing on 3D shapesPat Hanrahan, Paul Haeberli. 215-223 [doi]
- Reusable motion synthesis using state-space controllersMichiel van de Panne, Eugene Fiume, Zvonko G. Vranesic. 225-234 [doi]
- Performance-driven facial animationLance Williams. 235-242 [doi]
- Fast animation and control of nonrigid structuresAndrew P. Witkin, William Welch. 243-252 [doi]
- Strength guided motionPhilip Lee, Susanna Wei, Jianmin Zhao, Norman I. Badler. 253-262 [doi]
- Accurate rendering technique based on colorimetric conceptionAtsushi Takagi, Hitoshi Takaoka, Tetsuya Oshima, Yoshinori Ogata. 263-272 [doi]
- A model for anisotropic reflectionPierre Poulin, Alain Fournier. 273-282 [doi]
- Building block shadersGregory D. Abram, Turner Whitted. 283-288 [doi]
- A language for shading and lighting calculationsPat Hanrahan, Jim Lawson. 289-298 [doi]
- The rendering architecture of the DN10000VSDavid Kirk, Douglas Voorhies. 299-307 [doi]
- The accumulation buffer: hardware support for high-quality renderingPaul Haeberli, Kurt Akeley. 309-318 [doi]
- High speed high quality antialiased vector generationAnthony C. Barkans. 319-326 [doi]
- Real-time robot motion planning using rasterizing computer graphics hardwareJed Lengyel, Mark Reichert, Bruce Randall Donald, Donald P. Greenberg. 327-335 [doi]
- Ray tracing trimmed rational surface patchesTomoyuki Nishita, Thomas W. Sederberg, Masanori Kakimoto. 337-345 [doi]
- Generalized B-spline surfaces of arbitrary topologyCharles T. Loop, Tony DeRose. 347-356 [doi]
- Rendering and animation of gaseous phenomena by combining fast volume and scanline A-buffer techniquesDavid S. Ebert, Richard E. Parent. 357-366 [doi]
- Footprint evaluation for volume renderingLee Westover. 367-376 [doi]
- Light-water interaction using backward beam tracingMark Watt. 377-385 [doi]
- A method of generating stone wall patternsKazunori Miyata. 387-394 [doi]
- A lighting model aiming at drive simulatorsEihachiro Nakamae, Kazufumi Kaneda, Takashi Okamoto, Tomoyuki Nishita. 395-404 [doi]
- Particle animation and rendering using data parallel computationKarl Sims. 405-413 [doi]