Introducing digital game-based learning in MOOCs: What do the learners want and need?

Christiane Hagedorn, Jan Renz, Christoph Meinel. Introducing digital game-based learning in MOOCs: What do the learners want and need?. In 2017 IEEE Global Engineering Education Conference, EDUCON 2017, Athens, Greece, April 25-28, 2017. pages 1101-1110, IEEE, 2017. [doi]

@inproceedings{HagedornRM17,
  title = {Introducing digital game-based learning in MOOCs: What do the learners want and need?},
  author = {Christiane Hagedorn and Jan Renz and Christoph Meinel},
  year = {2017},
  doi = {10.1109/EDUCON.2017.7942987},
  url = {https://doi.org/10.1109/EDUCON.2017.7942987},
  researchr = {https://researchr.org/publication/HagedornRM17},
  cites = {0},
  citedby = {0},
  pages = {1101-1110},
  booktitle = {2017 IEEE Global Engineering Education Conference, EDUCON 2017, Athens, Greece, April 25-28, 2017},
  publisher = {IEEE},
  isbn = {978-1-5090-5467-1},
}