iHEARu-PLAY: Introducing a game for crowdsourced data collection for affective computing

Simone Hantke, Florian Eyben, Tobias Appel, Björn W. Schuller. iHEARu-PLAY: Introducing a game for crowdsourced data collection for affective computing. In 2015 International Conference on Affective Computing and Intelligent Interaction, ACII 2015, Xi'an, China, September 21-24, 2015. pages 891-897, IEEE Computer Society, 2015. [doi]

@inproceedings{HantkeEAS15,
  title = {iHEARu-PLAY: Introducing a game for crowdsourced data collection for affective computing},
  author = {Simone Hantke and Florian Eyben and Tobias Appel and Björn W. Schuller},
  year = {2015},
  doi = {10.1109/ACII.2015.7344680},
  url = {http://doi.ieeecomputersociety.org/10.1109/ACII.2015.7344680},
  researchr = {https://researchr.org/publication/HantkeEAS15},
  cites = {0},
  citedby = {0},
  pages = {891-897},
  booktitle = {2015 International Conference on Affective Computing and Intelligent Interaction, ACII 2015, Xi'an, China, September 21-24, 2015},
  publisher = {IEEE Computer Society},
  isbn = {978-1-4799-9953-8},
}