Simone Hantke, Florian Eyben, Tobias Appel, Björn W. Schuller. iHEARu-PLAY: Introducing a game for crowdsourced data collection for affective computing. In 2015 International Conference on Affective Computing and Intelligent Interaction, ACII 2015, Xi'an, China, September 21-24, 2015. pages 891-897, IEEE Computer Society, 2015. [doi]
@inproceedings{HantkeEAS15, title = {iHEARu-PLAY: Introducing a game for crowdsourced data collection for affective computing}, author = {Simone Hantke and Florian Eyben and Tobias Appel and Björn W. Schuller}, year = {2015}, doi = {10.1109/ACII.2015.7344680}, url = {http://doi.ieeecomputersociety.org/10.1109/ACII.2015.7344680}, researchr = {https://researchr.org/publication/HantkeEAS15}, cites = {0}, citedby = {0}, pages = {891-897}, booktitle = {2015 International Conference on Affective Computing and Intelligent Interaction, ACII 2015, Xi'an, China, September 21-24, 2015}, publisher = {IEEE Computer Society}, isbn = {978-1-4799-9953-8}, }