Video games as virtual teachers: Prosocial video game use by children and adolescents from different socioeconomic groups is associated with increased empathy and prosocial behaviour

Brian Harrington, Michael O'Connell. Video games as virtual teachers: Prosocial video game use by children and adolescents from different socioeconomic groups is associated with increased empathy and prosocial behaviour. Computers in Human Behavior, 63:650-658, 2016. [doi]

Authors

Brian Harrington

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Michael O'Connell

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