Brian Harrington, Michael O'Connell. Video games as virtual teachers: Prosocial video game use by children and adolescents from different socioeconomic groups is associated with increased empathy and prosocial behaviour. Computers in Human Behavior, 63:650-658, 2016. [doi]
@article{HarringtonO16, title = {Video games as virtual teachers: Prosocial video game use by children and adolescents from different socioeconomic groups is associated with increased empathy and prosocial behaviour}, author = {Brian Harrington and Michael O'Connell}, year = {2016}, doi = {10.1016/j.chb.2016.05.062}, url = {http://dx.doi.org/10.1016/j.chb.2016.05.062}, researchr = {https://researchr.org/publication/HarringtonO16}, cites = {0}, citedby = {0}, journal = {Computers in Human Behavior}, volume = {63}, pages = {650-658}, }