Video games as virtual teachers: Prosocial video game use by children and adolescents from different socioeconomic groups is associated with increased empathy and prosocial behaviour

Brian Harrington, Michael O'Connell. Video games as virtual teachers: Prosocial video game use by children and adolescents from different socioeconomic groups is associated with increased empathy and prosocial behaviour. Computers in Human Behavior, 63:650-658, 2016. [doi]

@article{HarringtonO16,
  title = {Video games as virtual teachers: Prosocial video game use by children and adolescents from different socioeconomic groups is associated with increased empathy and prosocial behaviour},
  author = {Brian Harrington and Michael O'Connell},
  year = {2016},
  doi = {10.1016/j.chb.2016.05.062},
  url = {http://dx.doi.org/10.1016/j.chb.2016.05.062},
  researchr = {https://researchr.org/publication/HarringtonO16},
  cites = {0},
  citedby = {0},
  journal = {Computers in Human Behavior},
  volume = {63},
  pages = {650-658},
}