A Game Engine-based Multi-Projection Virtual Environment with System-Level Synchronization

Naoki Hashimoto, Yoshihiko Ishida, Makoto Sato. A Game Engine-based Multi-Projection Virtual Environment with System-Level Synchronization. In Eric Kjems, Roland Blach, editors, Proceedings of the 9th Int. Workshop on Immersive Projection Technology, 11th Eurographics Workshop on Virtual Environments, IPT/EGVE 2005, Aalborg, Denmark, 2005. pages 69-78, Eurographics Association, 2005. [doi]

@inproceedings{HashimotoIS05,
  title = {A Game Engine-based Multi-Projection Virtual Environment with System-Level Synchronization},
  author = {Naoki Hashimoto and Yoshihiko Ishida and Makoto Sato},
  year = {2005},
  doi = {10.2312/EGVE/IPT_EGVE2005/069-078},
  url = {http://dx.doi.org/10.2312/EGVE/IPT_EGVE2005/069-078},
  tags = {rule-based, synchronization, meta-model, Meta-Environment, meta-objects},
  researchr = {https://researchr.org/publication/HashimotoIS05},
  cites = {0},
  citedby = {0},
  pages = {69-78},
  booktitle = {Proceedings of the 9th Int. Workshop on Immersive Projection Technology, 11th Eurographics Workshop on Virtual Environments, IPT/EGVE 2005, Aalborg, Denmark, 2005},
  editor = {Eric Kjems and Roland Blach},
  publisher = {Eurographics Association},
  isbn = {3-905673-21-5},
}