A Game Engine-based Multi-Projection Virtual Environment with System-Level Synchronization

Naoki Hashimoto, Yoshihiko Ishida, Makoto Sato. A Game Engine-based Multi-Projection Virtual Environment with System-Level Synchronization. In Eric Kjems, Roland Blach, editors, Proceedings of the 9th Int. Workshop on Immersive Projection Technology, 11th Eurographics Workshop on Virtual Environments, IPT/EGVE 2005, Aalborg, Denmark, 2005. pages 69-78, Eurographics Association, 2005. [doi]

Abstract

Abstract is missing.