Abstract is missing.
- Using a single Spatial light modulator for stereoscopic images of high color quality and resolutionArmin Hopp. 15-22 [doi]
- Imperceptible Projection Blanking for Reliable Segmentation within Mixed Reality ApplicationsMartin Kuechler, Andreas M. Kunz. 23-30 [doi]
- Binaural Acoustics For CAVE-like Environments Without HeadphonesIngo Assenmacher, Torsten Kuhlen, Tobias Lentz. 31-40 [doi]
- Optical Tracking and Calibration of Tangible Interaction DevicesArjen van Rhijn, Jurriaan D. Mulder. 41-50 [doi]
- Näprä - Affordable Fingertip Tracking with UltrasoundMarkku Reunanen, Karri T. Palovuori, Tommi Ilmonen, Wille Mäkelä. 51-58 [doi]
- Running Large VR Applications on a PC Cluster: the FlowVR ExperienceJérémie Allard, Clément Ménier, Edmond Boyer, Bruno Raffin. 59-68 [doi]
- A Game Engine-based Multi-Projection Virtual Environment with System-Level SynchronizationNaoki Hashimoto, Yoshihiko Ishida, Makoto Sato. 69-78 [doi]
- Towards a general concept for distributed visualisation of simulations in Virtual Reality environmentsJ. Metze, B. Neidhold, M. Wacker. 79-90 [doi]
- Dynamic Bounding Volume Hierarchies for Occlusion CullingVit Kovalcik, Petr Tobola. 91-96 [doi]
- Modeling of Trees with 3D Gestures and Growth SimulationNorishige Murakami, Katsuhiko Onishi, Yoshifumi Kitamura, Fumio Kishino. 97-104 [doi]
- Real-time Deformation of Detailed Geometry Based on Mappings to a Less Detailed Physical Simulation on the GPUJesper Mosegaard, Thomas Sangild Sørensen. 105-111 [doi]
- Augmented Reality Interaction for Semiautomatic Volume ClassificationÁngel del Río, Jan Fischer, M. Köbele, Dirk Bartz, Wolfgang Straßer. 113-120 [doi]
- Feature Tracking in VR for Cumulus Cloud Life-Cycle StudiesEric J. Griffith, Frits H. Post, Michal Koutek, T. Heus, H. J. J. Jonker. 121-128 [doi]
- Distributed Software-Based Volume Visualization in a Virtual EnvironmentAnton L. Fuhrmann, R. C. Splechtna, Lukas Mroz, Helwig Hauser. 129-140 [doi]
- Language Learning in Virtual Environments: ?Bobo and Apples?H. Holmen, F. Nielsen. 141-145 [doi]
- Interacting with Molecular Structures: User Performance versus System ComplexityRobert van Liere, J.-B. O. S. Martens, Arjan J. F. Kok, M. H. A. V. van Tienen. 147-156 [doi]
- Attribute Correlations between Haptic and Auditory ModalitiesBridget Baird, Özgür Izmirli, Bradford Heacock, Donald Blevins. 157-161 [doi]
- Virtual Pockets in Virtual RealityTommi Ilmonen, Markku Reunanen. 163-170 [doi]
- Evaluation of Collaborative Construction in Mixed RealityBreght R. Boschker, Jurriaan D. Mulder. 171-179 [doi]
- Pseudo-Physical Interaction with a Virtual Car Interior in Immersive EnvironmentsMathias Moehring, Bernd Froehlich. 181-189 [doi]
- Tangible 3D: Hand Gesture Interaction for Immersive 3D ModelingHyosun Kim, Georgia Albuquerque, Sven Havemann, Dieter W. Fellner. 191-199 [doi]
- IntenSelect: Using Dynamic Object Rating for Assisting 3D Object SelectionGerwin de Haan, Michal Koutek, Frits H. Post. 201-209 [doi]
- Reducing Fragmentation in Telecollaboration by Using IPT InterfacesD. Roberts, M. Al-Liabi, R. Wolff, O. Otto, A. Al-Khalifah. 211-216 [doi]
- Experience of a Hybrid Information Space between an Outdoor Field and an Immersive Virtual WorldTetsuro Ogi, Tetsuro Fujise. 217-218 [doi]
- Applications of Augmented Reality for Maintenance TrainingDongdong Weng, Yongtian Wang, Yue Liu. 219-220 [doi]
- Enhanced Hand Manipulation for Efficient and Precise Positioning and ReleaseNoritaka Osawa. 221-222 [doi]
- Towards Better Quality in Virtual EnvironmentsFlorian Mannuß, André Hinkenjann. 223-224 [doi]
- Colosseum3D - Authoring framework for Virtual EnvironmentsAnders Backman. 225-226 [doi]